Fallout 2
  1. #1

    Swords and Wizardry Complete Rules feedback Thread.

    Swords and Wizardry Complete Rules FORGE LINK

    The Swords and Wizardry Complete Rules contains the Player, Spells & Magic, Monsters, and Referee Book(s) by Matt Finch. These modules are used with the Free Swords and Wizardry (White Box OSR) ruleset.

    FREE Ruleset LINK


    This product contains four (4) separate modules.

    • The Player Book, with all classes, races, equipment and the basic rules you need to play them game
    • The Monster Book which contains over 150 NPC records and Monster Descriptions broken down by HD. Ready to drag and drop into your game
    • The Referee Book which contains detailed rules for siege combat, mass combat, and ship combat. It also contains Magic item and treasure tables.
    • The Spells and Magic Book. This book contains spells for Druids, Clerics and Magic Users as well as the rules governing magical research. (over 120 spell records and tables)



    Please post any feedback to the S&W Core Books to this thread.

  2. #2
    Mythmere pushed a small update to the Core Books today. We fixed a few minor typos. Thanks for the feedback.

  3. #3
    Hi,

    Saving throws do not seem to work as I expected and I am curious why.

    With Saving Throw: 11 and bonus +1, I observed the following:

    - A minus 1 modifier is applied to the die roll, which is the opposite of how a saving throw bonus works (the aim is to roll high)
    - The roll fails or succeeds based on the un-modified die roll. In this example, a roll of 11 succeeds, even though a result of 10 is shown (due to the minus 1 modification applied).

    Expected way of working:
    - the +modifier increases the die roll result
    - the save is made successfully when the modified die roll result is equal to or higher than the ST value

    sw saving throw test.jpg

  4. #4
    Yup that is right I got got my wires crossed. Ill get this updated today thanks!

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