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October 12th, 2024, 22:24 #91
DOH! LOL! You sure did. My apologies! Thanks for fixing these things.
As a side note, the Rappan Athuk game is going well. Slowed down on my conversion to FGU. Nevertheless, I'll eventually get it done as the party journeys downward. Right now they're exploring some of the wilderness and have only explored a little of the Mouth of Doom.Fantasy Grounds II Ultimate License Holder
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Currently Running: S&W Complete (Blackscale Lagoon)
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October 14th, 2024, 15:48 #92
I updated the PS this morning.
https://forge.fantasygrounds.com/shop/items/199/view
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October 19th, 2024, 23:52 #93
Bayne,
XP is working! Seeing the XP for the party is also very helpful. Thank you.
However, I do have another issue. I completely mapped out Level 1C. The Mouth of Doom (Player's Map) with all the walls, secret doors, encounters, lighting, etc. It worked fine a couple of weeks ago. When I went to access it, the map is totally black. No image whatsoever. All the walls, encounters and everything else there, just no image. Thoughts?Fantasy Grounds II Ultimate License Holder
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Currently Running: S&W Complete (Blackscale Lagoon)
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October 20th, 2024, 00:35 #94
That is not a ruleset issue . Did you turn player preview off?
https://forge.fantasygrounds.com/shop/items/199/view
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October 20th, 2024, 03:59 #95Fantasy Grounds II Ultimate License Holder
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Currently Running: S&W Complete (Blackscale Lagoon)
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November 14th, 2024, 18:38 #96
Bayne,
Somehow, I missed that there was a Swords & Wizardry Complete on the Forge. There isn't much detail about what it offers verses the S&W White Box rules that you manage. Nor has it been updated in 885 days (or about 2.4 years).
Can you let me know if it's worth picking up and/or what it offers that is different or similar to the Whitebox ruleset?
Further, any idea of Mythmere will be updating it to match the S&W Complete Revised Rules?
Thanks!Fantasy Grounds II Ultimate License Holder
Castles & Crusades Ruleset
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Currently Running: S&W Complete (Blackscale Lagoon)
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November 14th, 2024, 20:12 #97
Those are the SW modules for this ruleset. I developed them for Matt, the creator of SW
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December 24th, 2024, 15:25 #98
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Is the S&W ruleset a separate FG ruleset from the 2e one? Or an extension to it?
(Edit: Disregard: figured it out when I tried creating a campaign)Last edited by ProfDogg; December 24th, 2024 at 15:29.
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Today, 15:56 #99
Bayne7400,
A couple of things for you.
1.Ran into some issues the last couple of games of S&W I ran. My group played our Rappan Athuk Campaign on the 18th of April and then yesterday, the 25th of April, we played in our Blackscale Lagoon Game.
Players would target a monster and roll to hit from their PC Sheet, and an error would occur.
"[ERROR] Script execution error: [string "Swords and Wizardry:...ger_action_attack.lua"]:122: attempt to index global 'rRow (a nil value)"
This error occurred as again (same script) when monster's targeted a PC and rolled to hit from the combat tracker. I figure it might have to do with the new FGU Updates, but wanted to make you aware. Our work around was having the PC's manually roll and I look up target AC in the SWCR rulebook. It worked but, it really made me appreciate the automation you all did with the ruleset. Hoping for a fix soon! Thanks.
2. I am curious why in the combat tracker, no PC Weapons appear, like they do for monsters. This would help when I as a GM have to NPC a PC. IIRC it's a feature of other rulesets and wonder if can be implemented here.Fantasy Grounds II Ultimate License Holder
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Currently Running: S&W Complete (Blackscale Lagoon)
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Today, 16:03 #100
Hey thank you for letting me know. I will look at it today. Did you have any extensions?
Are you controlling a PC and wanted to roll his attacks on Combat tracker? It is not something I added but maybe if I get time.https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
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