Dune 2d20 #2
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  1. #11
    Awesome. I did not want to mess with the die result but the flag double damage actually does something you you drag it from chat.

  2. #12
    hawkwind's Avatar
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    Im trying to enter a new character class as i want to Run this game https://www.drivethrurpg.com/product...ngs-Remasteredwhich is based of Sword and wizardry.
    how would I go about modding the character sheet.. I want to add a couple of new attributes , Luck and Sanity and change the save box to a skill box
    Last edited by hawkwind; August 13th, 2022 at 10:33.

  3. #13
    That is going to require an extension. This is not a white box game like the others. Your best bet might be more core.

  4. #14
    hawkwind's Avatar
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    the game is based swords and wizardry. I think i have found a work around using the skills on the powers tab
    I have noticed ATK box for weapons adds to the attack roll and the damage, is it meant to do this? also if i add a modifier to just the DMG box it gets ignored?

    Also are the automated effects the same as the OSE set?
    Last edited by bayne7400; August 13th, 2022 at 21:01. Reason: sorry!

  5. #15
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    DMG: and SAVE: work ATK: doesn't

  6. #16
    yes working as intended. 1d8 +1 as damage does indeed also work. Did you buy the core rules? Lots of examples in there

  7. #17
    Quote Originally Posted by hawkwind View Post
    DMG: and SAVE: work ATK: doesn't
    Yup its not working on untargeted rolls. Ill fix that

  8. #18
    OK Hawkwind its all fixed up. Great feedback. If you need to some tweaks to how powers are working to get your game to work let me know. Does that game say specifically "Designed to work with S&W Whitebox" The other three do so if it does say that I'll entertain changing the ruleset code.

  9. #19
    hawkwind's Avatar
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    the equipment item for shortbow is missing its damage

  10. #20
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    Do the Tags on the NPC sheets have any effect ?

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