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May 16th, 2022, 18:49 #1
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Red question marks for art pack assets
Thought I would piggyback on this thread...
Has there been a Art Pack update as my current map now has several red question marks on it? The map was created using FGU purchased map packs. I can't tell what is missing (is there a way of finding this out?) so I'm a bit foxed as to how to fix the problem.
Currently I've covered the question marks with rugs, so I've literally swept them under the carpet.
I have the following FGU Packs;
FG Art Pack 2019
FG Cemetery Map Pack
FG Costal Maps 1 & 2
FG Goblin Camp
FG Interiors
FG Siege 1
FG Underground 1 & 2
Playing RMC on FGU
Ta Rainbird
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May 16th, 2022, 19:08 #2Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 16th, 2022, 21:35 #3
Supreme Deity
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Can you provide the campaign folder zipped up that you are seeing the issue with, as well as the name of the image affected?
Thanks,
JPG
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May 17th, 2022, 19:54 #4
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Moon - zips links below. I'm seeing the red ? on the Micandor v2 image (inside the hall)
Campaign zip = https://www.dropbox.com/s/rvw7iae6u0...0Play.zip?dl=0
Module link = https://www.dropbox.com/s/dfg5fleskr...Emnet.zip?dl=0
Thanks Rainbird
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May 17th, 2022, 21:04 #5
Supreme Deity
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The module link only contains an XML file that is not named correctly to be a module. Did you upload the whole module file?
JPG
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May 17th, 2022, 21:52 #6
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The Module file came from = \Roaming\SmiteWorks\Fantasy Grounds\campaigns\campaigns\MERP Wednesday Live Play\moduledb\Battle for the East Emnet
The whole of the module folder is \Roaming\SmiteWorks\Fantasy Grounds\campaigns\campaigns\MERP Wednesday Live Play\moduledb Dropbox info here = https://www.dropbox.com/s/c5xgru2elk...uledb.zip?dl=0
It's a homebrew module created in a seeder campaign and transferred/exported over to the live play campaign area. I've used the same method a few times and the data/maps etc transfers over fine.
I'm not sure what you mean by naming it correctly to be a module (point me at a thread and I'll see what I'm doing wrong)
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May 17th, 2022, 22:30 #7
Supreme Deity
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There is definitely some confusion.
The moduledb subfolder within the campaign save folder is the "change" file for the module within this campaign. It's not the full set of data from the module.
The actual modules all live with the "modules" subfolder under the FG data folder (for custom modules), and in the "vault" subfolder (for official modules).
Where did you get this module from?
Regards,
JPG
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May 18th, 2022, 18:41 #8
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Yes, confusion on my part. Sorry try - https://www.dropbox.com/s/yshkv4osx0...andor.zip?dl=0
It's a module I created from my seeder campaign.
Fingers crossed I've sent you the correct info this time.
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May 18th, 2022, 19:39 #9
Looks like at some point a art pack module's name changed from SmiteWorks Underground 2 Map Pack to SmiteWorks Underground Map Pack 2
I've done a find/replace in the moduledb\Battle for the East Emnet.xml file - which I've attached. Without your campaign loaded, copy this file into your campaign \moduledb directory, then load up the campaign and check the image.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 18th, 2022, 20:20 #10
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Trenloe - this has fixed the ? issue.
Thanks.
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