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May 10th, 2022, 18:10 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,091
Release Updates for May 10th, 2022
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
2E Ruleset (2E Compatible)
- [Updated] Weight on non-id items is visible.
FG Dungeon Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
Fantasy Grounds Scifi Interiors Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
Fantasy Grounds Spaceship Art Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Abandoned Places Map Pack 2 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Abandoned Places Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Cemetery Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Coastal Map pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Coastlines Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Coastal Map Pack 2 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Interior Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Old World Regional Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Siege Map Pack 2 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Regional Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Modern Industrial Map Pack 1 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Modern House Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Jungle Map Pack 3 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Jungle Map Pack 2 (Generic Add-ons)
- [Added] Missing XML files
- [Updated] To be more in line with the new image paint tools
FG Jungle Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Underground Map Pack 2 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Victorian Map Pack 1 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Victorian Map Pack 2 (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
FG Winter Map Pack (Generic Add-ons)
- [Updated] To be more in line with the new image paint tools
Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
- [Fixed] PC Ship. The issue with Client Ships via Party Sheet not displaying correctly has been fixed
- [Fixed] PC Ship. Warnings about 'Node Ownership' now resolved
- [Fixed] Party Sheet. All characteristics are now available for the Characteristic/Skill Check
- [Fixed] PSI Actions. PSI Actions cost is now reduced from the Characteristic Status PSI stat
- [Fixed] PSI Actions. PSI Abilities now show the correct PSI DM (based on the Characteristic Status PSI stat)
- [Updated] PSI Actions. You are no longer able to use any PSI actions if your PSI Strength is at 0. If you have more than 0, but the COST is greater than what PSI Strength you have left, the remainder is taken as physical damage
- [Updated] Task Chains. You can now use a Base Skill (ie Engineer) when the required skill is a specialist skills (ie Engineer J-Drive)
- [Updated] Task Chains. You can now use the Unskilled Skill in place of the Required Skill. Note that Jack of all Trades will be used on this roll if it's available
- [Fixed] NPC Attacks. The Modifier is now correctly added onto the Dice Roll
- [Fixed] Ship Criticals. After getting clarification, a Spacecraft will now receive a Critical roll for Sustained Damage when it takes each additional 10% damage step, so a 100 Ton ship that takes 12 damage will get a Critical applied, when it takes another 8 or more, it will roll another and so on, at each 10% step (yes that means this ship taking 15 damage will roll 2 criticals)
Support:
https://support.fantasygrounds.com/
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May 10th, 2022, 18:13 #2
Fallout 2d20 (Ruleset)
- [Fixed] Ammo and Damage base changes were not being applied when multiple mods were added
- [Fixed] Mercenary equipment pack has extra equipment that is not matching source material
- [Fixed] Bleeding would error out when selecting next Actor
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 10th, 2022, 18:27 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,541
4E Ruleset
- [Fixed] Incorrect die maximized when rolling critical damage with high crit weapon while DMG effect active.
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