Thread: Lights not working when added
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May 8th, 2022, 03:04 #11Click here for my Forge Page
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July 21st, 2022, 00:11 #12
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I'm having the same issue on a single map in a prepurchased module. Lights will just not function. Screenshot 2022-07-20 180857.jpg Screenshot 2022-07-20 180916.jpg Screenshot 2022-07-20 180944.jpg ... It's the map labeled Map: Grotto of the Witch in the PF1 module Strange Aeons Part 2 The Thrushmoor Terror.
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July 21st, 2022, 00:54 #13
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July 21st, 2022, 01:29 #14
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July 21st, 2022, 02:36 #15
Supreme Deity
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That module and image works for me. Note, that module does not have any built-in LoS or light definitions. Here's a video testing both a regular light and a token list on that map.
Regards,
JPG
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July 21st, 2022, 02:48 #16
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Thank you, MW. That video is helpful. So I confirmed I did all the steps. They all matched. But when I loaded the torch on the token or added a light, no light was produced. Adding a light did create a lightbulb icon, just no light. It was literally on that one map in the module, none others (I'm going through and adding LOS to the series as I'm running it next month).
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July 21st, 2022, 03:09 #17
Supreme Deity
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Try reverting the record first (by right clicking on the image name in the Images campaign list); and see if that helps.
Regards,
JPG
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July 21st, 2022, 22:38 #18
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That cleared it. Thank you. Didn't even think about "turning it off and turning it back on again"... Much obliged...
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