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July 30th, 2024, 17:33 #341
1. This was changed due to the location system that needed to be implemented. Selecting the Vault Boy and then rolling will produce a dialog box asking which location you would like to target.
2. Reroll does appear to be working with my test. The only issue I see is the frame is a bit shrunk and need adjustment to see the dice. I can look into that.
3. I might need access to that material to look them over.
4. You can add mods by drag and dropping the mod link to item. This will act as it did before without the need to select the installed mods.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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July 30th, 2024, 17:36 #342
- Join Date
- Jan 2022
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Excellent, and thank you very much for your fast response!
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July 30th, 2024, 21:26 #343Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 31st, 2024, 01:05 #344
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July 31st, 2024, 01:49 #345
Pushed bug fixes for all reported issues. Will be looking over the Fully Operational module and get back with you.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 31st, 2024, 02:08 #346Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 31st, 2024, 04:31 #347
- Join Date
- Mar 2018
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- 7
When firing a ranged weapon (rolling the d20 on the Combat tab), the ammo used is not auto decremented. Is that intentional? I seem to remember prior to the recent update, it did auto decrement.
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July 31st, 2024, 04:46 #348
Thanks for the report. Pushed a hotfix for this issue.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
July 31st, 2024, 04:51 #349
- Join Date
- Mar 2018
- Posts
- 7
Working. Thanks!
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July 31st, 2024, 05:01 #350
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- Mar 2018
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It appears that PERSISTENT is not working. Tested with the Stingwing and Twinjaw Rattler. When they get an Effect that is added to the target, the PERSISTENT damage does not happen (neither on the end of the PC turn nor top/bottom of combat round).
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