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  1. #341
    Quote Originally Posted by DeadT0AD View Post
    I wanted to let you know about some issues my group recently experienced.

    1. Using the Vault Boy to choose where a damage will be applied isn't working, the entire Vault Boy is highlighting
    2. Reroll isn't working, it brings up the reroll pop-up but no dice are available to be rerolled
    3. Some of the NPCs in Orange Colored Sky and Fully Operational will no longer open
    4. The ability to MOD weapons has been changed for the worse. Previously one could simple select the mods available for the weapon from the by selecting the mods tab and the weapon name and effects were updated automatically. Now it seems that each mod needs to be added to a weapon manually, including changing the name and weapon effects.
    1. This was changed due to the location system that needed to be implemented. Selecting the Vault Boy and then rolling will produce a dialog box asking which location you would like to target.
    2. Reroll does appear to be working with my test. The only issue I see is the frame is a bit shrunk and need adjustment to see the dice. I can look into that.
    3. I might need access to that material to look them over.
    4. You can add mods by drag and dropping the mod link to item. This will act as it did before without the need to select the installed mods.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #342
    Excellent, and thank you very much for your fast response!

  3. #343
    Quote Originally Posted by kromtor View Post
    Hi again from Italy!
    Playing around we found some other little problems:

    - After loot distribution using party sheet implementation, if a weapon , derived from the sorting, is being equipped, changing its status from the inventory, it does not appear in the "Combat" section.
    This issue happens only if the item comes from the party sheet distribution; if it has been choosen from the standard item list it's all correct.
    - We found also a "Road Leather" clothing in a loot and, when equipping it from the inventory, we find out there's a new functionality for choosing the body part in which apply it, but the "Road Leather"
    covers 3 locations: Torso , arms and legs and it's not possible to choose multiple locations. My question is: do i have to put 3 items to cover all the locations, or changing the status to "equipped" without
    choosing any body part covers all 3 locations utomatically?
    - Supermutants and Ghouls are immune to radiation damage, but, if irradiated food or water it's ingested, the damage is uncorrectly calculated in the combat tracker.

    Thank you for your patience,

    Michele.
    The Road Leather is on my list to look at and see why consumables are not respecting the damage code.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #344
    Quote Originally Posted by superteddy57 View Post
    3. I might need access to that material to look them over.
    It does look like the eight NPCs in "Fully Operational" did not survive the upgrade. Here are the compiled logs from when I tried to open about half of them from the module. Please let me know if it's not an easy fix and I'll rebuild them.
    Attached Files Attached Files

  5. #345
    Pushed bug fixes for all reported issues. Will be looking over the Fully Operational module and get back with you.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #346
    Quote Originally Posted by Urqy View Post
    It does look like the eight NPCs in "Fully Operational" did not survive the upgrade. Here are the compiled logs from when I tried to open about half of them from the module. Please let me know if it's not an easy fix and I'll rebuild them.
    I fixed the NPC records and pushed it LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #347
    When firing a ranged weapon (rolling the d20 on the Combat tab), the ammo used is not auto decremented. Is that intentional? I seem to remember prior to the recent update, it did auto decrement.

  8. #348
    Thanks for the report. Pushed a hotfix for this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #349

  10. #350
    It appears that PERSISTENT is not working. Tested with the Stingwing and Twinjaw Rattler. When they get an Effect that is added to the target, the PERSISTENT damage does not happen (neither on the end of the PC turn nor top/bottom of combat round).

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