Cosmere RPG Beta Launch
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  1. #331
    Quote Originally Posted by superteddy57 View Post
    I pushed some fixes for what was reported and did see some issues in the damage code. Please run some tests with the latest update to see if you spot the same issues as you saw earlier. As for the equipment issue, I am still not able to see this and will need a copy of those character sheets to see what the it's doing.

    Hey all, made this report in the discord, but needed to post it here, as well. I, too, am having issues with weapons properly equipping. I've saved logs, but I'll include images down here as well. Created a "Brotherhood Scribe Initiate"Screenshot 2024-07-28 130833.png Screenshot 2024-07-28 130847.png Screenshot 2024-07-28 130916.png Screenshot 2024-07-28 130928.png

    Stats in order on the character sheet, represented numerically: 2, 0, 0, 0, 4*, 3, 0, 4*, 0, 3*, 0, 0, 0, 0, 2, 4*, 3

    4 Specialized skills per Brotherhood trait. Have logs if needed.

  2. #332
    I've been running into the same problem, occasionally, with just the Laser Gun (so far). There are two (a 2H variant and a 1H variant) in the 2d20 rules. I haven't been able to nail down the exact set of steps to make it reproduce the problem every time.

  3. #333
    It would be best if you can export the character in question and post it here. You can provide a link to a cloud drive or some way to download it for me to look at it. I have not been able to replicate the weapons not showing up.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #334

  5. #335
    Thanks, I can see an issue with the weapon in the inventory. Did this item come from the equipment packs? I verified the sidebar (masterindex) items work properly when I dragged them and dropped to the character sheet. So not sure where this one came from.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #336
    I think I may have found the issue and have pushed a hotfix to help address your report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #337
    Quote Originally Posted by superteddy57 View Post
    I think I may have found the issue and have pushed a hotfix to help address your report.
    It's been both equipment packs and from the "items" category. This one was equipment packs, though.

  8. #338
    Hi again from Italy!
    Playing around we found some other little problems:

    - After loot distribution using party sheet implementation, if a weapon , derived from the sorting, is being equipped, changing its status from the inventory, it does not appear in the "Combat" section.
    This issue happens only if the item comes from the party sheet distribution; if it has been choosen from the standard item list it's all correct.
    - We found also a "Road Leather" clothing in a loot and, when equipping it from the inventory, we find out there's a new functionality for choosing the body part in which apply it, but the "Road Leather"
    covers 3 locations: Torso , arms and legs and it's not possible to choose multiple locations. My question is: do i have to put 3 items to cover all the locations, or changing the status to "equipped" without
    choosing any body part covers all 3 locations utomatically?
    - Supermutants and Ghouls are immune to radiation damage, but, if irradiated food or water it's ingested, the damage is uncorrectly calculated in the combat tracker.

    Thank you for your patience,

    Michele.

  9. #339
    Sorry, just have read now you have already solved the weapon problem!

  10. #340
    I wanted to let you know about some issues my group recently experienced.

    1. Using the Vault Boy to choose where a damage will be applied isn't working, the entire Vault Boy is highlighting
    2. Reroll isn't working, it brings up the reroll pop-up but no dice are available to be rerolled
    3. Some of the NPCs in Orange Colored Sky and Fully Operational will no longer open
    4. The ability to MOD weapons has been changed for the worse. Previously one could simple select the mods available for the weapon from the by selecting the mods tab and the weapon name and effects were updated automatically. Now it seems that each mod needs to be added to a weapon manually, including changing the name and weapon effects.

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