Dune 2d20 #2
Page 6 of 6 First ... 456
  1. #51
    The frame should be moveable by right clicking on that section and unlocking it. It will be then able to be moved where they wish it to sit. Then they can re lock the frame to it's new location.

    EDIT: I'll look into getting the Action Point Pools in line with the modifier box with a new update. As the rulesets are currently locked down, it may be some time till this is available.
    Last edited by superteddy57; June 16th, 2022 at 23:41.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  2. #52
    Quote Originally Posted by superteddy57 View Post
    You would have to rename the armor to separate them. It is something I am looking to solve, but currently have no solution for at this time.
    Henry Ford said: "Whether you think you can, or think you can't -- you're right." Doing a fantastic job superteddy57! Oh one more thing, if you don't stand for something you'll fall for anything.

  3. #53
    Quote Originally Posted by superteddy57 View Post
    The frame should be moveable by right clicking on that section and unlocking it. It will be then able to be moved where they wish it to sit. Then they can re lock the frame to it's new location.

    EDIT: I'll look into getting the Action Point Pools in line with the modifier box with a new update. As the rulesets are currently locked down, it may be some time till this is available.
    the dice don't move with the chat box. The dice just stay there overlaying the AP's.

  4. #54
    That is correct the dice won't move. The modifier box and the vault tec mascot are part of one frame. You can move that. I got word the ruleset is not in lock down and will be working on lining them up together. Keep an eye out for a hotfix.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #55
    Pushed hotfix for recent reported issues.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  6. #56
    Quote Originally Posted by superteddy57 View Post
    Pushed hotfix for recent reported issues.
    ReRoll box works a treat now, thanks.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in