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September 15th, 2024, 17:15 #431
- Join Date
- Apr 2020
- Posts
- 6
Character leveling up are able to choose their new skill point but it does not carry over once finished with the level screen.
Last edited by NottaNinja; September 15th, 2024 at 17:18.
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September 15th, 2024, 17:22 #432
Thanks for the report. Still will be some time till I am able to focus and repair these reports. For the time being you can adjust it on the character sheet manually on the main tab.
Dominic Morta
Ruleset Developer
Smiteworks
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September 22nd, 2024, 04:08 #433
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- Mar 2020
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- 5
Vicious property not apparently working
Hello, when using a small gun with the vicious property, vicious is supposed to add +1 damage when an effect is rolled. Since an effect already generates 1 damage, it should then generate 2 per effect rolled. Instead, it just registers the normal 1 damage for the effect, even when the vicious effect is correctly listed in the chat window. In the attached image, it should be a total of four damage since they rolled two effects.
Screenshot 2024-09-21 200702.png
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September 22nd, 2024, 05:42 #434Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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September 28th, 2024, 18:51 #435
- Join Date
- Sep 2024
- Location
- Southeast Indiana
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- 6
Found an issue with tagging skills. For some reason, this allows skills to exceed 6, even without homebrew rules in place. The Tag! perk says, "Increase the skill's rank by 2, to a maximum of 6...", reinforcing the limit set in the Skills section.
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October 1st, 2024, 14:23 #436
Sorry for the late reply. I was on vacation and been thinking on this since you posted the report. I'm not really sure how to keep open the stats and stick to the RAW rule you posted. I'm going to think on this for some time and will post if I have found a solution to your report.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 1st, 2024, 15:35 #437Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 1st, 2024, 22:36 #438
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- Sep 2024
- Location
- Southeast Indiana
- Posts
- 6
Understood. For now, I think we can just reduce it to 6 manually if it happens to exceed it.
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November 11th, 2024, 08:34 #439
- Join Date
- Jun 2018
- Posts
- 44
Hallo everybody,
i know has been reported before, but the ammunition counter bug (when someone try to change ammo quantity within the inventory tab in character sheet it gets crazy and it's not possible to update it) it's annoying all our campaign players.
Have you got a chance to take a look at it?
Thank you and best regards from Italy!!
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November 13th, 2024, 14:08 #440
- Join Date
- Jun 2020
- Posts
- 2
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