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  1. #451
    I don't know if I am doing something wrong, or this isn't available but when my player rolls over the difficulty class, and would earn extra action points, the pool isn't incrementing. Shouldn't that be automatic? The first one shows an action pool of 4 currently. I hit creating 3 AP. No increment. I did straight damage (didn't add any for aim, etc) still at 4.
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  2. #452
    Quote Originally Posted by Varamina View Post
    I don't know if I am doing something wrong, or this isn't available but when my player rolls over the difficulty class, and would earn extra action points, the pool isn't incrementing. Shouldn't that be automatic? The first one shows an action pool of 4 currently. I hit creating 3 AP. No increment. I did straight damage (didn't add any for aim, etc) still at 4.
    As far as I know, action points do not get added automatically. You have to add them manually.

  3. #453
    That is correct. Action Points are handled manually as it's an abstract system.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #454
    Quote Originally Posted by mathgod View Post
    As far as I know, action points do not get added automatically. You have to add them manually.
    Thanks. I thought I saw a post somewhere that they did, but when I couldn't get it to happen, I figured they did not.

  5. #455
    How do I give a long rest to the players? I searched the forums and online, and it says to "right click on the character's sheet portrait and select rest. When I do this, all I have are Export Record, Close, and minimize. I tried using the combat tracker like you would with normal D&D. I can't figure out how to do it. Thanks, probably missing something simple.
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  6. #456
    5E or any other DnD based ruleset has this feature, but Fallout does not. I'm not aware of a rest mechanic in the rules. It would have to be handled manually if I'm incorrect on this.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #457
    You might want to check the wiki for more specific features the ruleset does offer.
    https://fantasygroundsunity.atlassia...t+2d20+Ruleset
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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