Cosmere RPG Beta Launch
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  1. #471
    I'll take a second look once I am able to circle back. Currently buried under my current project and that might need a day or two to investigate. Was thinking of just removing the all option entirely and having the code assume if no location specified it's covering all locations at that point.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #472
    Quote Originally Posted by superteddy57 View Post
    having the code assume if no location specified it's covering all locations at that point.
    It's funny you should say that, because up until now doing EXACTLY that WAS firing cover for all locations for me, if you refer back to my prior reports. That was the only syntax that reliably worked across the board.

    COVER: 3
    Until one of the hotfixes broke it, that verbatim would roll 3 for anyone, even the NPC's that I originally had trouble with. I apologize if I wasn't clear on that.

    I had always done so because of this (attached) line on FG's effects list for the ruleset
    Attached Images Attached Images
    Last edited by mmdestiny; January 21st, 2025 at 14:45.

  3. #473
    Quote Originally Posted by mmdestiny View Post
    The Weird
    The skill DC test green circle and red complication additions are a nice touch, but just a heads up - the DC green circle for me was always showing one higher than the D1, D2, D3 etc that was selected. A D0 roll showed D1, D5 roll showed D6 etc.
    Sorry to pile on but just got off a session with my players and in addition to the above issue with the green DC circle always displaying 1 higher than the selected DC, I think the hotfix this was introduced in also broke healing?

    Attempting to use the healing "+" button on a target always returns this error to the console (we had no issue with healing in our Sunday session):
    Script execution error: [string "Fallout 2d20:...ipts/manager_action_heal.lua"]136: attempt to perform arithmetic on field 'nSuccess' (a nil value)
    Last edited by mmdestiny; January 25th, 2025 at 05:51.

  4. #474
    Pushed a hotfix for both the difficulty number being 1 more than the actual difficulty and the healing error message.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #475
    I've been experiencing issues regarding rerolls on D20s. The animations appear on screen, but the result is not displayed on chat and we get the following massage on log:

    "[1/31/2025 10:02:31 PM] [ERROR] Script execution error: [string "Fallout 2d20:..ts/manager_action_attack.lua"]:362: attempt to index global 'rMessage' (a nil value)"

    Also, when rerolling DCs for damage, both the fist roll and the rerolled result are assigned to the target.

    imagem_2025-01-31_221546760.png

    In the example above, the Honey Beaste suffered 17 damage.
    Last edited by SamuraiZ3R0; February 1st, 2025 at 02:16.

  6. #476
    Quote Originally Posted by SamuraiZ3R0 View Post
    I've been experiencing issues regarding rerolls on D20s. The animations appear on screen, but the result is not displayed on chat and we get the following massage on log:

    "[1/31/2025 10:02:31 PM] [ERROR] Script execution error: [string "Fallout 2d20:..ts/manager_action_attack.lua"]:362: attempt to index global 'rMessage' (a nil value)"

    Also, when rerolling DCs for damage, both the fist roll and the rerolled result are assigned to the target.

    imagem_2025-01-31_221546760.png

    In the example above, the Honey Beaste suffered 17 damage.
    Thanks for the report. I'll take a look. As the ruleset is currently in a locked down status for a new beta, any updates will be pushed to the Test server and will go Live when the beta is pushed.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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