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  1. #221
    Thanks. I saw that in a number of Perks.
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  2. #222
    The weapon attacks reroll seem to be not causing the errors but the players were saying that the SKill reroll and damage reroll encountered the pop up screens with lots of warnings. I can provide a sample if you need it.
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  3. #223
    Yes, I will need to see the warnings. Most can be ignored, but would like to see what they are seeing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #224
    Looks like the weapons were fixed but the skill rerolls are still having issues.

    Also, I saw something very weird. I put a molerat on the combat tracker. I went it in and changed it hits points (making it mighty ) basically doubling hit points. The combat tracker reflected the hit points but when the PC's did 6 points to it died. it showed 12 points done to it and they certainly hadn't done that much. if you need some screen shots or not let me know.
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  5. #225
    When providing a report or feedback, please provide as much information as possible. Screen shots and logs are a huge help in tracking down errors. I pushed a hotfix for the issues you have reported. Please update and see if the issue has been resolved. You may need to set up the NPCs in the combat tracker again for the fix to take effect for the hp changing issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #226
    This is not a game breaking bug, but it gets annoying pretty quickly. This occurs in the inventory tab for pieces of equipment that are not weapons or apparel. When you cycle through the Carried/Equipped options and go from "Carried" to "Not Carried" you have to pass through "Equipped." When you do, Error messages pop up (attached picture).


    After an encounter when the party heads back to a town where they have a home base, they usually unload anything they don't want to carry immediately by switching from "Carried" to "Not Carried" and then typing "Safehouse stash" or something in the location column. As the party does this, dozens of error messages continually pop up on everyone's screens.

    Is there a way to switch non-weapon and non-apparel items from Carried to Not Carried without going through Equipped?
    Attached Images Attached Images

  7. #227
    The error at the bottom is a bug and needs to be looked into.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #228
    Pushed a hotfix for the issue reported.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #229
    Thanks! That works perfectly.

  10. #230
    Took me a while to figure out what was going on. It looks like when a Feral ghoul attack for examples rolls radiation damage. it doesn't seem to calculate it correctly from what I am seeing. It is a little bit confusing as to what is happening. Ghouls and Super mutants are still taking rad damage also which they are immune to that may be causing a lot of the confusion. I put a screen shot and it shows damage of 5. The super mutant shouldn't have taken the rad damage.

    Also is there a way to set the Adamantium Skeleton to determine how many points causes a critical? A modifiable stat?
    Attached Images Attached Images
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

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