-
April 24th, 2022, 04:45 #21
- Join Date
- Jun 2020
- Posts
- 534
-
April 24th, 2022, 04:54 #22
- Join Date
- Apr 2020
- Posts
- 8
No need to be sorry! This extension looks awesome and I can't wait to use it. Thanks.
-
April 24th, 2022, 05:51 #23
-
April 24th, 2022, 07:09 #24
Really nice work... a great addition to FG.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
-
April 24th, 2022, 12:19 #25
Just tried this out in the 2E ruleset and was initially disappointed... the party entered the map in formation, but considerably offset from where I dragged to.
Played around with it a bit and realized it works perfectly if the UI scale is 100%, but not when I'm running at /scaleui 125 or 150. (which I usually am).
So looks like it may need to account for UI scale when you're calculating the position to drop them.
The other problem I can forsee is the need to rotate them as you drop them. If you set them up on the party sheet with a North/South formation but drag them into a hallway heading east/west, it's not really going to do anything useful for you. Not sure what the solution there would be short of extra buttons (or a hotkey like alt/shift/control you hold while dragging) for like 90 degree rotation, 180 degrees, and 270 degreesLast edited by Sterno; April 24th, 2022 at 12:22.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
-
April 24th, 2022, 16:01 #26
- Join Date
- Jun 2020
- Posts
- 534
Thank you for testing! I hadn’t realized UI Scale would need to be factored in. I’ll see if I can fix that.
I like your idea of other buttons, maybe that would work! “Add Party North-facing”, “East-facing” etc?
Edit: I think I’ll label the other buttons “Add Party 90°”, “Add Party 180°” and “Add Party 270°”Last edited by seansps; April 24th, 2022 at 16:24.
-
April 24th, 2022, 18:35 #27
- Join Date
- Apr 2019
- Posts
- 291
Can you snap into the green icon in CT to change its behaviour or maybe right click menu for compass facing ?
-
April 24th, 2022, 18:39 #28
- Join Date
- Jun 2020
- Posts
- 534
-
April 25th, 2022, 02:10 #29
- Join Date
- Jun 2020
- Posts
- 534
Hi everyone, I just uploaded a v1.3 that fixes the issue with UI Scaling.
You should now be able to drop the party on any map gridsize w/ any UI Scale set. I tested in both 5e and CoreRPG, so it should be working in other rulesets, too.
I haven't been able to reproduce the reported issue where it actually drops them on a New Map (I suspect that has to do w/ conflicting extensions still, not sure.)
Next, I will try to add a Right Click Menu to change the facing.
-
April 25th, 2022, 02:49 #30
- Join Date
- Jun 2020
- Posts
- 534
Okay, so it was actually pretty easy to get all this fixed!
The latest version I just uploaded (v1.5) should address all the issues with the UI Scale AND adds a right-click menu to change the facing:
- Right click the button to Set Direction
- Select North,South,East,or West
- The button text will update w/ the new direction
- Click and drag, and it should place the characters in formation with the chosen heading
Edit: I am also trying something in this new version that might fix the "New Image" bug previously reportedLast edited by seansps; April 25th, 2022 at 03:26.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks