Dune 2d20 #2
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  1. #31
    Morenu's Avatar
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    Thanks! I will add it, test it and can add the 3rd version to the original post if that is still ok.

    --Edit

    Tested, Removed the Debug Line and it works fantastic, My DM will be very happy. Thankyou
    Last edited by Morenu; April 28th, 2022 at 03:39.
    65+ PF1e extensions I use, with links.

    Add notes and alphabetize the Action Tab (not on Forge)

    PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation

  2. #32
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    OK, so how difficult would it be to let us add Dice rolls on the action tab? so skill and ability checks, saves, and plain dice rolls, allow DC or not (nothing would happen, just a die roll with appropriate modifier) Could you make a creature role a skill check sort of like a save?. I would love to not have to go to the skill tab and main tab to roll heavy used skills. This came up when we were setting up a homebrew Healing skill. it involves a heal skill check and then depending on the roll, you choose the appropriate wound healing.

    Action Tab Dice rolls.png
    65+ PF1e extensions I use, with links.

    Add notes and alphabetize the Action Tab (not on Forge)

    PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation

  3. #33
    Morenu's Avatar
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    Quote Originally Posted by Morenu View Post
    OK, so how difficult would it be to let us add Dice rolls on the action tab? so skill and ability checks, saves, and plain dice rolls, allow DC or not (nothing would happen, just a die roll with appropriate modifier) Could you make a creature role a skill check sort of like a save?. I would love to not have to go to the skill tab and main tab to roll heavy used skills. This came up when we were setting up a homebrew Healing skill. it involves a heal skill check and then depending on the roll, you choose the appropriate wound healing.

    Action Tab Dice rolls.png
    Anyone know if this is possible? Is there A way to add a means to roll dice on the action tab? I am just trying to reduce the need to go to the skills tab then back to the action tab (or have the full and mini CS sheet open at the same time with the mini on skills).
    65+ PF1e extensions I use, with links.

    Add notes and alphabetize the Action Tab (not on Forge)

    PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation

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