-
April 28th, 2022, 02:10 #31
Thanks! I will add it, test it and can add the 3rd version to the original post if that is still ok.
--Edit
Tested, Removed the Debug Line and it works fantastic, My DM will be very happy. ThankyouLast edited by Morenu; April 28th, 2022 at 03:39.
65+ PF1e extensions I use, with links.
Add notes and alphabetize the Action Tab (not on Forge)
PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation
-
May 9th, 2022, 23:07 #32
OK, so how difficult would it be to let us add Dice rolls on the action tab? so skill and ability checks, saves, and plain dice rolls, allow DC or not (nothing would happen, just a die roll with appropriate modifier) Could you make a creature role a skill check sort of like a save?. I would love to not have to go to the skill tab and main tab to roll heavy used skills. This came up when we were setting up a homebrew Healing skill. it involves a heal skill check and then depending on the roll, you choose the appropriate wound healing.
Action Tab Dice rolls.png65+ PF1e extensions I use, with links.
Add notes and alphabetize the Action Tab (not on Forge)
PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation
-
July 2nd, 2022, 23:57 #3365+ PF1e extensions I use, with links.
Add notes and alphabetize the Action Tab (not on Forge)
PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks