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  1. #1

    Additional Crits for NPCs

    I created an NPC that has a large butt/bash attack with an additional Heat critical. First of all, what is the "Severity" level mean? Also, how is this additional crit resolved? When I do a sample attack and resolve it, I only see the Unbalance critical, I don't see the heat critical. Thanks.

  2. #2
    Sulimo's Avatar
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    Typically additional crits beyond the main crit (in your example, the Ram/Butt/Bash), would have a reduced severity.

    For example, let's say you got an E Ram/Butt/Bash crit, and the Severity of the Additional Heat crit is -2, that would be a C crit for the secondary crit.

    So the Severity reduces the additional crit by the specified amount. -1 thought -5 potentially, but I don't think I've seen anything that has been beyond -2 before.

    So a -1 crit mod would do the following:

    E becomes D
    D becomes C
    C becomes B
    B becomes A
    A becomes nothing (no crit)

    The other severities are basically the same, with a different modifier, -2 would reduce by two levels (E to C, etc.) -3 would reduce by 3 levels (E to B, etc.), etc.

  3. #3
    Ok thanks, I was putting 3 instead of -3. Maybe this should be a drop down? (-1,-2,-3,-4)

  4. #4
    To resolve it, you need to right click on the attack result and it will be one of the bottom options on the radial menu.

  5. #5
    Yeah, I got it to work, but if you put in a positive number, it doesn't work. THat's why i think it should be a drop down.

  6. #6
    Sulimo's Avatar
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    If you put in a positive number (or without a sign), it will increase the Critical by the number specified. For a Severity of 1, A would become B, etc.

    It'd be a large drop down for all of the possible options; ± 5, and one more for no change, so 11 possible options (then there are things like the J criticals that could cause more issues).

  7. #7
    Quote Originally Posted by Sulimo View Post
    If you put in a positive number (or without a sign), it will increase the Critical by the number specified. For a Severity of 1, A would become B, etc.

    It'd be a large drop down for all of the possible options; ± 5, and one more for no change, so 11 possible options (then there are things like the J criticals that could cause more issues).
    That brings up a good point. I don't think it will include the additional critical option if the critical severity goes above an E critical. I will need to add that to my list to use it as a maximum instead of an invalid value.

  8. #8
    Sulimo's Avatar
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    Sorry about creating more work for you.

  9. #9
    No need to be sorry. It just got me thinking that I don't think I thought to check for that when I added it 8 or 9 years ago :P. I tested it and it doesn't include the additional critical when it goes above an E critical. No worries though. It should be an easy fix.

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