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  1. #31
    Quote Originally Posted by rocketvaultgames View Post
    I'm seeing the same issue with and without Frankly Not loaded.

    in the CT for NPCs FGU starts and ends effects with "[EFF: ........ ]" so the "]" after the color word / RGBA code for the aura is being seen as the end of the effect string.
    In a clean campaign with only COP-Aura loaded, can you give me a step by step instruction to reproduce this?
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #32
    Quote Originally Posted by mattekure View Post
    Please try out v1.7. I have redone the code so from my testing, SWADE works the exact same way as other rulesets, including color and shape.

    v1.7 also updates it to respect the GM visible only tag for the effect. So effects marked GM visible only will only be drawn on the Host and not on the Clients.
    Nice one, works great. Now if we can get AURA Effects to work in SWADE too, all will be green in the garden!

  3. #33
    Version 1.8 will be released soon. This version brings a name change and another big syntax change, simplifying it while also making it more compatible with other extensions.

    Going forward, the COP - Aura extension will be renamed to "Auras Visualized"

    The main syntax change is that color and shape can be defined in the initial line with no brackets needed. The predefined color names may be used, or an 8 character hex color representation may be used.

    For example

    Code:
    AURA: 20 blue
    AURA: 25 cube,purple
    AURA: 15 red,cube
    AURA: 30 80FF3325
    AURA: 60 cube, A0FC3D5B
    etc.
    The full documentation has been updated as well.
    https://bookstack.mattekure.com/book...e/instructions
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #34
    Quote Originally Posted by Jiminimonka View Post
    Nice one, works great. Now if we can get AURA Effects to work in SWADE too, all will be green in the garden!
    Can you give me more details on what doesnt work with SWADE? I am testing my next release v1.8 in SWADE and it draws the auras correctly as far as I can tell. But I dont use SWADE, so I am never 100% sure if its working as expected within the ruleset

    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #35
    Quote Originally Posted by mattekure View Post
    Can you give me more details on what doesnt work with SWADE? I am testing my next release v1.8 in SWADE and it draws the auras correctly as far as I can tell. But I dont use SWADE, so I am never 100% sure if its working as expected within the ruleset

    Sorry, the Aura drawing works perfectly, just not with effects. Which is a whole other thing.

  6. #36
    For any users who would like to use their own custom aura images, I have updated the Auras Visualized post earlier in this thread https://fantasygrounds.com/forums/sh...l=1#post647748

    I have added an optional extension that you can customize to add any aura images you would like. Instructions in the post.

    Example:


    Last edited by mattekure; February 28th, 2024 at 14:55.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #37
    Hey there, folks.

    Currently using 5e Aura Effects in a PF2e game with this Aura: AURA: 10 friend; Marshal's Aura; SAVE: 1 circumstance,will,fear

    It works great, but I've been using it with Auras Visualized, which was recently updated to include color tags - like blue, red, green, etc. like this: AURA: 10 friend blue; Marshal's Aura; SAVE: 1 circumstance,will,fear

    I don't know if a fix is appropriate in 5e Aura Effects or in Auras Visualized (so I will post in both threads) - but when the color tag is added, it no longer respects the 'friend' directive in the code - it just changes the color of the visible aura.

    Just thought I'd let you know - lots of folks use the two of these nice extensions together, and might want to be able to change the color from the default white to something else while still taking advantage of targeted groups.

    EDIT: Answered in the other thread with

    try adding a comma between friend and blue like this

    Code:
    AURA: 10 friend,blue; Marshal's Aura; SAVE: 1 circumstance,will,fear

    Thanks for the help!
    Last edited by Atreides Ghola; March 1st, 2024 at 17:10. Reason: Answered elsewhere.

  8. #38

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    537
    Good Day Mattekure
    I love the Auras Visualized and you made it simple to add them I used a webp instead of a png and it worked perfectly. My question is can this work with an animated webm? I tried but it did not seem to but I wonder if I am just doing something wrong. Thanks for this awesome extension!

  9. #39
    Quote Originally Posted by Bonkon View Post
    Good Day Mattekure
    I love the Auras Visualized and you made it simple to add them I used a webp instead of a png and it worked perfectly. My question is can this work with an animated webm? I tried but it did not seem to but I wonder if I am just doing something wrong. Thanks for this awesome extension!
    Currently fantasy grounds does not support webm for icon assets. Webm is supported for other types of assets like portraits, tokens and images but not icons.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #40

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    537
    Quote Originally Posted by mattekure View Post
    Currently fantasy grounds does not support webm for icon assets. Webm is supported for other types of assets like portraits, tokens and images but not icons.
    Good Day Mattekure
    Good to know, thanks

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