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Thread: May Update 2022

  1. #1

    May Update 2022

    Hi All,

    Just to let you know. I'm going to start on the next update. This is where I will fix all the errors and then start adding more features based on what people are asking for.

    This is the list at the moment:
    • PC Ship. The issue with Client Ships via Party Sheet not displaying correctly has been fixed
    • PC Ship. Warnings about 'Node Ownership' now resolved
    • Party Sheet. All characteristics are now available for the Characteristic/Skill Check
    • PSI Actions. PSI Actions cost is now reduced from the Characteristic Status PSI stat
    • PSI Actions. PSI Abilities now show the correct PSI DM (based on the Characteristic Status PSI stat)
    • PSI Actions. You are no longer able to use any PSI actions if your PSI Strength is at 0. If you have more than 0, but the COST is greater than what PSI Strength you have left, the remainder is taken as physical damage
    • Task Chains. You can now use a Base Skill (ie Engineer) when the required skill is a specialist skills (ie Engineer J-Drive)
    • Task Chains. You can now use the Unskilled Skill in place of the Required Skill. Note that Jack of all Trades will be used on this roll if it's available
    • NPC Attacks. The Modifier is now correctly added onto the Dice Roll
    • Ship Criticals. After getting clarification, a Spacecraft will now receive a Critical roll for Sustained Damage when it takes each additional 10% damage step, so a 100 Ton ship that takes 12 damage will get a Critical applied, when it takes another 8 or more, it will roll another and so on, at each 10% step (yes that means this ship taking 15 damage will roll 2 criticals)

    I'll continue to add to this.

    Thanks,
    MBM
    Last edited by MadBeardMan; May 1st, 2022 at 21:10.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2
    Anyway to get the list of errors that you are working on?

  3. #3
    Quote Originally Posted by Dalton Calford View Post
    Anyway to get the list of errors that you are working on?
    I trawl through the Bugs thread and test them. If I find them wrong, they get fixed or added to be fixed later if they're bigger things.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #4
    Evening all, as it's May Day I've sent what I've finished to SmiteWork.

    I'll let you know when it's in the Test Channel.

    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #5
    I seem recall that a character sheet redesign is somewhere in the future, might I suggest taking a look at the new Fallout ruleset. One feature that he used was standard skill+stat and then an override like we have but just clicking the stat on the character sheet then skill and it overrides the default stat. It is really elegant and would reclaim some desktop space down below. Plus he puts the attributes and skills on the same page to make this possible which would also be great.

  6. #6
    Quote Originally Posted by esmdev View Post
    I seem recall that a character sheet redesign is somewhere in the future, might I suggest taking a look at the new Fallout ruleset. One feature that he used was standard skill+stat and then an override like we have but just clicking the stat on the character sheet then skill and it overrides the default stat. It is really elegant and would reclaim some desktop space down below. Plus he puts the attributes and skills on the same page to make this possible which would also be great.
    Hi Chap,

    I don't own Fallout (the game isn't for me). But I'd like to see this, as you are correct, I've been umming and arring about the character sheet for sometime. I'll ask Dom to send me some pictures of it.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #7
    Quote Originally Posted by MadBeardMan View Post
    Hi Chap,

    I don't own Fallout (the game isn't for me). But I'd like to see this, as you are correct, I've been umming and arring about the character sheet for sometime. I'll ask Dom to send me some pictures of it.

    Cheers,
    MBM
    FGA did a video with SuperTeddy that shows off the character sheet.

    https://m.youtube.com/watch?v=UBcP3FrZV-A

    Hopefully you/we can benefit from this new tech.

  8. #8
    Quote Originally Posted by esmdev View Post
    FGA did a video with SuperTeddy that shows off the character sheet.

    https://m.youtube.com/watch?v=UBcP3FrZV-A

    Hopefully you/we can benefit from this new tech.
    That's ace, I hope you watched FGA's go through of Masks of Nyarlathotep with me?

    I'll watch this now! and reply here.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #9
    Quote Originally Posted by MadBeardMan View Post
    That's ace, I hope you watched FGA's go through of Masks of Nyarlathotep with me?

    I'll watch this now! and reply here.

    Cheers,
    MBM
    I did, 5000 links, OMG emoji!

  10. #10
    Quote Originally Posted by esmdev View Post
    FGA did a video with SuperTeddy that shows off the character sheet.

    https://m.youtube.com/watch?v=UBcP3FrZV-A

    Hopefully you/we can benefit from this new tech.
    Well I've watched it.

    I like the Characteristic Override, so what I'll do is move them off the desktop and onto the Skills page. This would allow me to limit them to what that character has.

    I'll chat with Dom when he has time, and see what he thinks would fit inside Traveller. I do like the ammo countdown from the Inventory tab.

    I also like the Mods button on the items, though Traveller isn't as finely structured, as I was always hoping to do something similar for power armour/weapons. But I'll have a re-think.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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