Starfinder Playlist
Page 9 of 14 First ... 7891011 ... Last
  1. #81
    Quote Originally Posted by jfg1984 View Post
    Hello there. I have a question/request.

    I'm wanting to automate spells that grant you temp HP for a limited duration (false life, etc) so that once the effect tracking the duration of the spell expires, the temp HP value is automatically removed from the PC in question. Do you think there is anyway Trigger Me Timbers could currently accommodate this, or be made to with some future update? Thanks!
    It is certainly on my radar in general. The primary concern is how to handle edge cases such as the fact that choosing to gain more temporary hit points replaces the current amount, which creates a challenge for properly associating the temporary hit points with the matching effect. As a rule, I find that not having automation is better than automation that gets in the way, so I tend to be overly deliberate in how I approach them.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #82
    Quote Originally Posted by MeAndUnique View Post
    It is certainly on my radar in general. The primary concern is how to handle edge cases such as the fact that choosing to gain more temporary hit points replaces the current amount, which creates a challenge for properly associating the temporary hit points with the matching effect. As a rule, I find that not having automation is better than automation that gets in the way, so I tend to be overly deliberate in how I approach them.
    True. Seems like any logic rule I could think of off the top of my head would just create yet more edge cases.

  3. #83
    Hello! I just found this extension and I think it's great I am currently using it in both my 5e and PF1e campaigns. I noticed that there seem to be considerably more options for creating triggers in the 5e version. For example, triggers can be keyed to character traits or feats in 5e but I only seem to be able to key triggers to effects in PF1e (or at least that is all I have figured out how to do). I was wondering if there are any plans to expand the functions of this extension in non-5e rulesets.

  4. #84
    Azbandar's Avatar
    Join Date
    Nov 2019
    Location
    Halifax, Nova Scotia
    Posts
    13
    I feel I must be missing something...

    Death Ward.png

    I did not alter the Death Ward example, I was trying to get it automated for Relentless Endurance, but I couldn't get that to work so I decided to go with the example Death Ward and test. That also didn't work. I have it in the active triggers and I have the effect on the PC (both shown in the screenshot), but when damage exceeds current HP the PC dies with no trigger. I also tested it with higher HP max as well as my test character only had 35 max and damage exceeded max not just current (just in case it was that causing it) but it had the same result, death is death, without death ward kicking in.

    Other triggers are working great though. Love this ext for Flames of Phlegethos!!!

  5. #85
    I was looking at the 5E event that trigger actions. How hard/possible is adding "Complete a Short Rest" or "Complete a Long Rest" type triggers? I'm thinking it might be just as easy to use the (I think it's BCEG) RESTL tag for ongoing saves vs a disease. But, wasn't sure if this was a better option.

  6. #86
    Quote Originally Posted by Azbandar View Post
    I feel I must be missing something...

    Death Ward.png

    I did not alter the Death Ward example, I was trying to get it automated for Relentless Endurance, but I couldn't get that to work so I decided to go with the example Death Ward and test. That also didn't work. I have it in the active triggers and I have the effect on the PC (both shown in the screenshot), but when damage exceeds current HP the PC dies with no trigger. I also tested it with higher HP max as well as my test character only had 35 max and damage exceeded max not just current (just in case it was that causing it) but it had the same result, death is death, without death ward kicking in.

    Other triggers are working great though. Love this ext for Flames of Phlegethos!!!
    The other night, I was setting up Relentless Endurance. It worked most times. But once I added a second (similar) effect from an item - that's supposed to award temp hp on the same criteria - it seemed to fail inconsistently for that character. I had to clear the effects and active triggers and start again fresh before it would work again.

    I didn't *see* anything in the trigger that would recognize the "once until after a long rest" bit.

    While Lucky and Bardic Inspiration would keep working over and over.

  7. #87
    Quote Originally Posted by Navigat0r View Post
    Hello! I just found this extension and I think it's great I am currently using it in both my 5e and PF1e campaigns. I noticed that there seem to be considerably more options for creating triggers in the 5e version. For example, triggers can be keyed to character traits or feats in 5e but I only seem to be able to key triggers to effects in PF1e (or at least that is all I have figured out how to do). I was wondering if there are any plans to expand the functions of this extension in non-5e rulesets.
    Basically it comes down to the fact that I personally am only really familiar with 5E, and by proxy CoreRPG. Where possible I try to make things work for CoreRPG, which will then work with most other rulesets. However, for specialized functionality that isn't always possible; I do welcome assistance for supporting other rulesets though, and have done so in the past for a few things specific for 4E.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #88
    Quote Originally Posted by Azbandar View Post
    I feel I must be missing something...

    Death Ward.png

    I did not alter the Death Ward example, I was trying to get it automated for Relentless Endurance, but I couldn't get that to work so I decided to go with the example Death Ward and test. That also didn't work. I have it in the active triggers and I have the effect on the PC (both shown in the screenshot), but when damage exceeds current HP the PC dies with no trigger. I also tested it with higher HP max as well as my test character only had 35 max and damage exceeded max not just current (just in case it was that causing it) but it had the same result, death is death, without death ward kicking in.

    Other triggers are working great though. Love this ext for Flames of Phlegethos!!!
    Sorry for the delay, and for the troubles. Work has been crazy for the past few months, though it is finally back to normal (just in time for the holidays to eat all my time). I'll dig in on this next week once I'm back from visiting family.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #89
    Quote Originally Posted by estrolof View Post
    I was looking at the 5E event that trigger actions. How hard/possible is adding "Complete a Short Rest" or "Complete a Long Rest" type triggers? I'm thinking it might be just as easy to use the (I think it's BCEG) RESTL tag for ongoing saves vs a disease. But, wasn't sure if this was a better option.
    Certainly possible; can't say for sure if there are any edge cases that would make it difficult, which would influence the timeline for adding the feature.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #90
    Quote Originally Posted by estrolof View Post
    The other night, I was setting up Relentless Endurance. It worked most times. But once I added a second (similar) effect from an item - that's supposed to award temp hp on the same criteria - it seemed to fail inconsistently for that character. I had to clear the effects and active triggers and start again fresh before it would work again.

    I didn't *see* anything in the trigger that would recognize the "once until after a long rest" bit.

    While Lucky and Bardic Inspiration would keep working over and over.
    That is certainly weird, I'll probably have some questions in the future to get this resolved.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in