STAR TREK 2d20
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  1. #61
    Quote Originally Posted by Basiliv View Post
    Hello -- hope your vacation was great!
    Just following up on the status of this. Thanks much.
    Indeed, vacation was fantastic thanks.
    As for the update....

    Just released version 0.1.5 which addresses the error when making attack rolls.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #62
    Would you possibly consider changing the chat message icon that appears when an effect is triggered to something more generic, like an exclamation mark or lightning bolt?

    My players are always poking fun at there being a bunch of wood planks in chat whenever an event is triggered.

    Something like this I think might look good


    You might also want to consider adding a high load order, so other extensions that alter core behavior can be used and still trigger events. I suggest something over 50
    Last edited by GEONE; August 13th, 2022 at 00:17.

  3. #63
    Quote Originally Posted by GEONE View Post
    Would you possibly consider changing the chat message icon that appears when an effect is triggered to something more generic, like an exclamation mark or lightning bolt?

    My players are always poking fun at there being a bunch of wood planks in chat whenever a event is triggered.
    I do find the Timbers novel, but it would be neat if the icon could be replaced with the DM's icon maybe, too? If that resource is easy to tap into.

  4. #64
    Quote Originally Posted by MeAndUnique View Post
    Indeed, vacation was fantastic thanks.
    As for the update....

    Just released version 0.1.5 which addresses the error when making attack rolls.
    Unfortunately I'm still seeing the same error. To confirm:
    - I see "Trigger Me Timbers v0.1.5 by MeAndUnique" in the chat when FGU starts up.
    - This is for the 5e ruleset
    - I tried both my original trigger and also recreating my trigger from scratch. Both work fine until I add the condition "Attack Roll is Result" -- "Hit"
    - I was using the "Miss Flavor Text" extension, but in case the string or the array changes were messing with your extension I also tried removing the .ext file from the extensions folder and restarting FGU and that isn't the issue

    Would you please take another look? Thanks!

  5. #65
    Quote Originally Posted by Basiliv View Post
    Unfortunately I'm still seeing the same error. To confirm:
    - I see "Trigger Me Timbers v0.1.5 by MeAndUnique" in the chat when FGU starts up.
    - This is for the 5e ruleset
    - I tried both my original trigger and also recreating my trigger from scratch. Both work fine until I add the condition "Attack Roll is Result" -- "Hit"
    - I was using the "Miss Flavor Text" extension, but in case the string or the array changes were messing with your extension I also tried removing the .ext file from the extensions folder and restarting FGU and that isn't the issue

    Would you please take another look? Thanks!
    I think I may have figured out the problem. Are you using the "After Attack Roll" event? If not, that is supposed to be the only event for which the "Attack Roll is Result" condition is valid, however I just discovered that there appears to be a bug in the logic to keep conditions aligned with the appropriate events.

    I'll work on getting things fixed up to ensure that conditions are properly matched to events. Sorry for the trouble!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #66
    No, here are the conditions I’m using:
    https://www.fantasygrounds.com/forum...8&d=1657840089

    (If that link doesn’t work, there’s a jpg of it attached to my original post too)

  7. #67
    Quote Originally Posted by Basiliv View Post
    No, here are the conditions I’m using:
    https://www.fantasygrounds.com/forum...8&d=1657840089

    (If that link doesn’t work, there’s a jpg of it attached to my original post too)
    Right, so that condition is not supported to be used with that event. "Attack Roll is Result" is only intended to work with "After Attack Roll"; the UI is supposed to prevent it from even showing up as an option, which is the bug I need to resolve. In the meantime, this ought to do the trick: Example.png
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #68
    Version 0.1.6 released which fixes a bug allowing the "Attack Roll is Result" condition to be shown for incompatible events.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #69
    Quote Originally Posted by MeAndUnique View Post
    Right, so that condition is not supported to be used with that event. "Attack Roll is Result" is only intended to work with "After Attack Roll"; the UI is supposed to prevent it from even showing up as an option, which is the bug I need to resolve. In the meantime, this ought to do the trick: Example.png
    You're so close!

    It works great with your example, where the "Attack Roll is Result" == "Miss". But I need it to be == "Hit", and that still gives the same error.

  10. #70
    Quote Originally Posted by Basiliv View Post
    You're so close!

    It works great with your example, where the "Attack Roll is Result" == "Miss". But I need it to be == "Hit", and that still gives the same error.
    In my defense I was copying the screenshot from earlier in the thread

    That said, when using a clean campaign with only that trigger loaded with a condition of "hit" everything works fine on my end. Would it be possible for you to zip up the campaign that is having this error? Assuming it doesn't have any copyright or otherwise sensitive material of course. If the campaign can't be sent for any reason, then the trigger alone could be made into a module by copying it from the Active Triggers list to the Trigger definition list (in the Campaign section of the sidebar) and then from there to the export window (opened via the Export button in the Modules window).
    Last edited by MeAndUnique; August 20th, 2022 at 16:50.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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