5E Product Walkthrough Playlist
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  1. #121
    Quote Originally Posted by charmov View Post
    Hello there! I recently started using this EXT and it's great! I'm getting an error when I add a condition or event. After the warning I am able to toggle and add the info i need for the triggers to activate. It doesn't seem to break anything and only occurs when at the very bottom of the page and trying to add. I use lots of extensions so if you like I can try and narrow the culprit down. Attachment 57008
    At a quick look I'm not seeing this, so the first thing would be to see if it still happens for you in a clean campaign without other extensions on your end.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  2. #122
    Quote Originally Posted by MeAndUnique View Post
    At a quick look I'm not seeing this, so the first thing would be to see if it still happens for you in a clean campaign without other extensions on your end.
    Here is a fresh test campaign with only TMT loaded. Error pops up when trying to dropdown the conditions menu. As mentioned earlier I don't think anything else is broken with it the triggers still work. Hope this helps!Screenshot 2023-04-13 at 2.26.07 PM.png
    Last edited by charmov; April 13th, 2023 at 19:28. Reason: forgot image

  3. #123
    So, it's got Core and 5E? So I can just activate the Core one ans ignore the 5E one?

  4. #124

    Join Date
    Mar 2006
    Location
    Arkansas
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    It's a Core Ruleset extension. Included are two *modules* with example triggers for both the Core Ruleset and 5E Ruleset. If you are using the core ruleset and any ruleset derived from it you should be able to use the extension and open the core ruleset module (including the 5E ruleset). If you don't load the 5E ruleset you probably can't load the 5E module.

  5. #125
    Quote Originally Posted by Milke View Post
    So, it's got Core and 5E? So I can just activate the Core one ans ignore the 5E one?
    Indeed as Griogre says the extension works for any system based on CoreRPG. To expound a little further the modules aren't actually necessary at all, they are only examples for setting up various Triggers. So the CoreRPG module has a couple of very generic examples to show how to do some types of general configuration without any specific ruleset or game feature in mind. The 5E module has examples that are intended to be representative of 5E-specific features, such as the Death Ward spell.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #126
    Could someone explain the Trigger parameters needed for 5th edition mythic encounters? The actor basically has all negative conditions removed and full heals for another encounter when brought to 0 HP.

  7. #127
    I got a trigger to almost work, it just doesnt set the hitpoints to minimum level, instead it just undoes the last damage.

  8. #128
    Hello, I was using a trigger for frenzy and set a dc 10 con save to be passed for staying at 1 hp but the trigger ignores the result and sets them to 1 anyways

  9. #129
    Whenever i make a trigger, and move it to the active triggers, it bugs out. The action says Unknown action and the actions drop down seem to reset to just being able to have 3 actions
    remove effect from combatant
    send chat message
    use reaction
    Attached Images Attached Images
    Last edited by StarDrifter; August 27th, 2023 at 06:35.

  10. #130
    Are you planning on updating this extension anytime in the near future? It would be extremely useful if it was just slightly more flexible. For example, being able to apply effects or add damage as actions would be incredible.

    Not trying to pressure you of course, just identifying if I should hold out hope.

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