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  1. #111
    Very cool extension. One small rule nitpick, For Undead Fortitude the save is calculated as 5+damage taken. In the extension it is set up to calculate as per the concentration save rules. I couldn't find an option in the dropdown to change this.

  2. #112
    Quote Originally Posted by alvaconklin View Post
    Very cool extension. One small rule nitpick, For Undead Fortitude the save is calculated as 5+damage taken. In the extension it is set up to calculate as per the concentration save rules. I couldn't find an option in the dropdown to change this.
    Oh, my bad. Definitely got some wires crossed there. I'll get that touched up soon, probably early next week (if I can finally get out in front of the tidal wave of real-life stuff keeping me busy)
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #113
    Hi! The sample triggers for 5e module doesn't seem to be working.

  4. #114
    Quote Originally Posted by Xerophilex View Post
    Hi! The sample triggers for 5e module doesn't seem to be working.
    Yeah it's known, what you can do is make your own trigger and match up what it does exactly and it will work.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  5. #115
    Quote Originally Posted by MrDDT View Post
    Yeah it's known, what you can do is make your own trigger and match up what it does exactly and it will work.
    Huh? That was supposed to have been fixed months ago. Did it break again? (And why is it still working perfectly on my end?)
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #116
    Quote Originally Posted by MeAndUnique View Post
    Huh? That was supposed to have been fixed months ago. Did it break again? (And why is it still working perfectly on my end?)
    I will try deleting my mod and see if that fixes it for me. It's not been working this whole time for me. (and currently not)
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  7. #117
    I have deleted the mod and updated FG but it's still not working on my end.

  8. #118
    Just to make sure we're on the same page, what exactly constitutes not working? For example on my end I create a new campaign with only TMT loaded as an extension, load the TMT 5e example module, and then drag a trigger from the triggers window to the active triggers window, e.g. Death Ward. Then I create and add a couple of PCs to the CT, giving them a few hit points each. I give one PC the Death Ward effect and define a damage action for the other, ensuing it does enough damage to reduce the target to 0 hit points. I drag the damage action onto the CT entry for the PC with an effect and notice that they are instead reduced to 1 hit point and the Death Ward effect is removed.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #119
    Nvm, it's working now. I didn't realize that there is a Triggers window and I was trying to look for them in the module window.

  10. #120
    Hello there! I recently started using this EXT and it's great! I'm getting an error when I add a condition or event. After the warning I am able to toggle and add the info i need for the triggers to activate. It doesn't seem to break anything and only occurs when at the very bottom of the page and trying to add. I use lots of extensions so if you like I can try and narrow the culprit down. Screenshot 2023-04-09 at 2.20.55 PM.png

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