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  1. #31
    TMT that I acquired through the Forge doesn't show up in my extensions options when loading a campaign (both 5e and Dungeon Crawl Classics). I've updated many times since originally getting it. I downloaded the extension via Github and it works fine, I just prefer the Forge so I don't have to think about updates.

  2. #32
    Quote Originally Posted by Tabarkus View Post
    TMT that I acquired through the Forge doesn't show up in my extensions options when loading a campaign (both 5e and Dungeon Crawl Classics). I've updated many times since originally getting it. I downloaded the extension via Github and it works fine, I just prefer the Forge so I don't have to think about updates.
    Sorry for the delayed response; work has been keeping me quite busy and I missed the email notification for the post here. That is very strange though. Perhaps there was some sort of network hiccup and deleting the extension and re-updating would fix it?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #33
    Just release v0.1.2 which fixes a bug that occurs with critical hits when using Constitutional Amendments as well as adds a new condition based on current temporary hit points, courtesy of @daddyogreman.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #34
    Quote Originally Posted by MeAndUnique View Post
    Just release v0.1.2 which fixes a bug that occurs with critical hits when using Constitutional Amendments as well as adds a new condition based on current temporary hit points, courtesy of @daddyogreman.
    Looks to be fully operational. Thanks!

  5. #35
    Ok, just deleting the extension didn't work. I disabled the extension in the Forge, updated, the re-enabled and updated again; now it is working. Thanks for the help.

  6. #36
    Version 0.1.3 is live with support for a handful of new features, courtesy of @Saagael:
    After Attack Event (4e and 5e)
    Power Used Event (4e and 5e)
    Power Data Condition (4e and 5e)
    Heal Combatant Action (4e)
    Send Chat Message Action (CoreRPG+)

    For extension developers, this version also adds support for adding tooltip descriptions to trigger events, conditions, actions, parameters, the works. I will be continuing to add descriptions in future versions.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #37
    A number of users have requested to be able to toss a coin my way so I have created a page for them to do so and added a link to the first post. Please feel no obligation to do so though!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #38
    I recently picked up 13th Age and was hoping to automate some of the features of the game since there isn't much support for the ruleset. One thing I noticed lacking is support for drop-the-lowest rolls (IE Advantage from 5e) for specific things. I tried recreating one of the Powers as a test, but it was just rerolling the die, regardless of the value of the first.

    Do you have insight into accomplishing what I'm after? There are a few effects in the game that involve "rolling with advantage" but it's not supported natively in the ruleset so accomplishing stuff like that with TMT would be amazing. Thanks for this extension, it really looks like it will be one of the most powerful extensions released for FG ��
    Screenshot 2022-05-30 201435.png

  9. #39
    Quote Originally Posted by Nebs View Post
    I recently picked up 13th Age and was hoping to automate some of the features of the game since there isn't much support for the ruleset. One thing I noticed lacking is support for drop-the-lowest rolls (IE Advantage from 5e) for specific things. I tried recreating one of the Powers as a test, but it was just rerolling the die, regardless of the value of the first.

    Do you have insight into accomplishing what I'm after? There are a few effects in the game that involve "rolling with advantage" but it's not supported natively in the ruleset so accomplishing stuff like that with TMT would be amazing. Thanks for this extension, it really looks like it will be one of the most powerful extensions released for FG ��
    Screenshot 2022-05-30 201435.png
    Honestly, that's mostly just an oversight on my part. Initially I was thinking of abilities that reroll a die and stipulate that the new result must be used. Certainly something I can look at improving upon. In the mean time, since work has been hugely demanding of me the past few weeks, does 13th Age support an effect that would add an extra d20 to the roll? If so, then adding a second die to the roll and using the replace action to set the value of the lowest die to 0 ought to do the trick.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #40
    Quote Originally Posted by Nebs View Post
    I recently picked up 13th Age and was hoping to automate some of the features of the game since there isn't much support for the ruleset. One thing I noticed lacking is support for drop-the-lowest rolls (IE Advantage from 5e) for specific things. I tried recreating one of the Powers as a test, but it was just rerolling the die, regardless of the value of the first.

    Do you have insight into accomplishing what I'm after? There are a few effects in the game that involve "rolling with advantage" but it's not supported natively in the ruleset so accomplishing stuff like that with TMT would be amazing. Thanks for this extension, it really looks like it will be one of the most powerful extensions released for FG 
    Screenshot 2022-05-30 201435.png
    I have coded an extension for adding (dis)advantage to CoreRPG based rulesets, may this work for you, too? See here: https://forge.fantasygrounds.com/shop/items/6/view

    Or would you need more specific effects (just rerolling damage for example), then one could add this easily to 13th Age via an extension as I described at the bottom of the extension's description on the forge (given the ruleset is not vaulted), because I aimed that the extension is general enough to allow other devs to make use of it

    Last edited by Kelrugem; May 31st, 2022 at 11:38.

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