Thread: Trigger Me Timbers
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December 9th, 2022, 16:59 #91
While I wasn't able to exactly reproduce the issues as reported I did find a couple of bugs to touch up that are directly related with version 0.1.8.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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Discord: MeAndUnique#6805
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January 4th, 2023, 05:16 #92
- Join Date
- Dec 2016
- Posts
- 37
First off, thanks for the effort with this extension! I did have a question, the "TMT 5E examples" are no longer available to be loaded from the modules window. It is in the FG File folder but only the CoreRPG examples can be loaded from the modules window. Thoughts?
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January 6th, 2023, 15:49 #93My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 20th, 2023, 20:28 #94
- Join Date
- Jul 2018
- Posts
- 220
I am looking for an extension that can help with two recently acquired abilities in my current party. I also have other extensions (better combat effects as an example) that could be used in conjunction. One is Mastery of Death on a long death monk and the second is the barbarian Relentless Rage ability. Both involve a blow that would send someone to 0HP sending them to 1 instead. Can this extension help with that?
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January 20th, 2023, 22:00 #95
Funny your should mention it, todays release (see next post) does provide some support for the Relentless Rage Feature, however I can't think of a way to use the current capabilities to handle the increasing DC after each use. Mastery of Death can get most of the way by tweaking the Death Ward example, however that would make it fully automatica rather than player choice, and wouldn't presently be able to interact with Ki Point usage.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 20th, 2023, 22:01 #96
Version 0.2.0 is live! The big feature of this release is support for interruptions, which allow Actions to temporarily interrupt the original Event to do something else first. Presently this feature is only implemented in letting saving throws to interrupt damage, which allows the outcome of the saving throw to affect the result of the damage, as shown in the Undead Fortitude example. However with the framework in place it will be possible to add many more such interruptions in the future, even things like prompts for reaction abilities. Additionally, the following new Trigger components are available:
After Save Event
Damage Is Type Condition
Save Result Condition
Roll Save ActionMy Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 21st, 2023, 11:42 #97
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January 21st, 2023, 14:47 #98
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January 22nd, 2023, 06:21 #99
- Join Date
- Jun 2017
- Posts
- 161
As of this last update, in a clean campaign with no other extensions, Trigger Me Timbers is returning an error every time I have a PC roll or provoke a saving throw.
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January 22nd, 2023, 16:32 #100
Confirmed. Error:
[1/22/2023 11:31:35 AM] [ERROR] Handler error: [string "TriggerMeTimbers:..r_action_save_5e_tmt.lua"]:119: attempt to index field 'sSaveDesc' (a nil value)
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