5E Product Walkthrough Playlist
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  1. #71
    Quote Originally Posted by GEONE View Post
    Would you possibly consider changing the chat message icon that appears when an effect is triggered to something more generic, like an exclamation mark or lightning bolt?

    My players are always poking fun at there being a bunch of wood planks in chat whenever an event is triggered.

    Something like this I think might look good


    You might also want to consider adding a high load order, so other extensions that alter core behavior can be used and still trigger events. I suggest something over 50
    I've added the ability to choose from multiple icons to the feature list for development.

    As for the load order, well, that is extremely complicated. Due to the nature of Trigger Me Timbers needing to execute close to the metal, as it were, increasing the load order in general would certainly yield many conflicts. Just judging from my own extensions, more effort would be required to have Trigger Me Timbers load later than earlier. More likely it is going to have to be a situation of working out a solution on a case by case basis when conflicts do arise.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #72
    Quote Originally Posted by MeAndUnique View Post
    In my defense I was copying the screenshot from earlier in the thread

    That said, when using a clean campaign with only that trigger loaded with a condition of "hit" everything works fine on my end. Would it be possible for you to zip up the campaign that is having this error? Assuming it doesn't have any copyright or otherwise sensitive material of course. If the campaign can't be sent for any reason, then the trigger alone could be made into a module by copying it from the Active Triggers list to the Trigger definition list (in the Campaign section of the sidebar) and then from there to the export window (opened via the Export button in the Modules window).
    Fair enough!

    I'll send the zipped file via your Discord. Thanks so much for the support!

  3. #73
    Just released v0.1.7 with some minor reworking of the attack result condition for 5e, which I am optimistic about resolving the recent issues once and for all. Additionally, the before damage taken event now occurs before temporary hit points are reduced as a change both for functional consistency as well as implementation safety.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #74
    Definitely see the potential for this!!!

    Was experimenting with the Half-Orc trait "Relentless Endurance" and suddenly realized this is exactly the same as the Death Ward example you provided. NOICE!!

  5. #75
    This may be beyond the scope of the tool, but how about an effect that instead of sending just text to Chat, rolls on a table and sends the results to chat? Kind of similar to how critical and fumble tables are implemented.

  6. #76
    Quote Originally Posted by dubyaguy View Post
    This may be beyond the scope of the tool, but how about an effect that instead of sending just text to Chat, rolls on a table and sends the results to chat? Kind of similar to how critical and fumble tables are implemented.
    Check out the Ongoing Damage extension, it adds an effect called ROLLON which rolls on a table at the beginning of that player's turn. It might be able to be used alongside this extension to get the result you are looking for.

    https://www.fantasygrounds.com/forum...rary-hitpoints

  7. #77
    Quote Originally Posted by dubyaguy View Post
    This may be beyond the scope of the tool, but how about an effect that instead of sending just text to Chat, rolls on a table and sends the results to chat? Kind of similar to how critical and fumble tables are implemented.
    The intent is certainly there to add table-related actions in the future. However, between my day job and keeping up with recent updates to Fantasy Grounds itself I've barely had time to work on this extension, which has been slowing down feature progression more than I'd like.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #78
    Quote Originally Posted by GEONE View Post
    Check out the Ongoing Damage extension, it adds an effect called ROLLON which rolls on a table at the beginning of that player's turn. It might be able to be used alongside this extension to get the result you are looking for.
    Thanks for the ROLLON idea. And the ongoing damage extension is neat, but was hoping for something that did not rely on a CT-based start of turn to be triggered. Something a player could trigger themselves. And while I can set TMT to trigger on a die roll or use of power, the action options don't provide a way to advance the CT turns (needed for ongoing damage) or directly execute a /rollon.

    It's OK. Just a wish-list thing :-)

  9. #79
    Quote Originally Posted by MeAndUnique View Post
    Just released v0.1.7 with some minor reworking of the attack result condition for 5e, which I am optimistic about resolving the recent issues once and for all. Additionally, the before damage taken event now occurs before temporary hit points are reduced as a change both for functional consistency as well as implementation safety.
    Thanks so much for the work on this, looks good!

  10. #80
    Hello there. I have a question/request.

    I'm wanting to automate spells that grant you temp HP for a limited duration (false life, etc) so that once the effect tracking the duration of the spell expires, the temp HP value is automatically removed from the PC in question. Do you think there is anyway Trigger Me Timbers could currently accommodate this, or be made to with some future update? Thanks!

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