DICE PACKS BUNDLE
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  1. #11
    When playing with the Kingdoms and Warfare extension, I have found that whenever a creature uses an ability that applies the Recharge effect such as the giant spider's Web ability, or a red dragon's Fire Breath attack, it causes an exception when the effect would normally cause the dice to be rolled to check if the ability recharges.

    I've also noticed after this exception occurs, that new effects cannot be applied to any token or entry in the combat tracker, and effects that were already applied to creatures in the initiative order seem not to function as intended, or sometimes at all. Exiting back to the launcher and relaunching the game fixes this until another Recharge is provoked.

    Apparently after trial and error, I tracked this bug down to a conflict between your extension and Kingdoms and Warfare. https://github.com/MCDMFG/KingdomsAndWarfare/wiki

  2. #12
    Quote Originally Posted by Fingersome View Post
    When playing with the Kingdoms and Warfare extension, I have found that whenever a creature uses an ability that applies the Recharge effect such as the giant spider's Web ability, or a red dragon's Fire Breath attack, it causes an exception when the effect would normally cause the dice to be rolled to check if the ability recharges.

    I've also noticed after this exception occurs, that new effects cannot be applied to any token or entry in the combat tracker, and effects that were already applied to creatures in the initiative order seem not to function as intended, or sometimes at all. Exiting back to the launcher and relaunching the game fixes this until another Recharge is provoked.

    Apparently after trial and error, I tracked this bug down to a conflict between your extension and Kingdoms and Warfare. https://github.com/MCDMFG/KingdomsAndWarfare/wiki
    When testing in a clean campaign with only Kingdoms and Warfare and Untrue Effects loaded I am unable to reproduce any error. I have used both the Adult Red Dragon and Giant Spider from the SRD.

    Can you verify that both extensions are up to date? Also, depending on how long you've had Untrue Effects, it had a file rename early on that could be confounding things; deleting and re-updating FG would clear that up. If not, specific steps taken to generate the error in a fresh campaign, as well as the error text would be very helpful in attempting to resolve this issue.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #13
    Quote Originally Posted by Fingersome View Post
    When playing with the Kingdoms and Warfare extension, I have found that whenever a creature uses an ability that applies the Recharge effect such as the giant spider's Web ability, or a red dragon's Fire Breath attack, it causes an exception when the effect would normally cause the dice to be rolled to check if the ability recharges.

    I've also noticed after this exception occurs, that new effects cannot be applied to any token or entry in the combat tracker, and effects that were already applied to creatures in the initiative order seem not to function as intended, or sometimes at all. Exiting back to the launcher and relaunching the game fixes this until another Recharge is provoked.

    Apparently after trial and error, I tracked this bug down to a conflict between your extension and Kingdoms and Warfare. https://github.com/MCDMFG/KingdomsAndWarfare/wiki
    Sorry for the delay, my priorities have been away from FG modding for a bit.

    Can you confirm that you have checked everything MeAndUnique has mentioned?:
    Updating both extensions*, creating a brand new campaign to test

    *(Navigate to your extensions folder, if you see two different Untrue Effects files, delete both and update FG)

    If so and as MeAndUnique again mentioned, provide specific steps taken to help me reproduce the bug. A screenshot or log of the error on top of this would be very helpful.
    Last edited by Berwind; June 28th, 2022 at 23:17.

  4. #14
    hi, any one have some exemple for 5e content? just to make sur i understand before get it.

    regards

  5. #15
    Quote Originally Posted by plap3014 View Post
    hi, any one have some exemple for 5e content? just to make sur i understand before get it.

    regards
    Hey plap, the extension was created for 5E D&D, there is an attatchment on the main forum page.

    Also pasting it here for your convenience.

  6. #16
    Quote Originally Posted by MeAndUnique View Post
    When testing in a clean campaign with only Kingdoms and Warfare and Untrue Effects loaded I am unable to reproduce any error. I have used both the Adult Red Dragon and Giant Spider from the SRD.

    Can you verify that both extensions are up to date? Also, depending on how long you've had Untrue Effects, it had a file rename early on that could be confounding things; deleting and re-updating FG would clear that up. If not, specific steps taken to generate the error in a fresh campaign, as well as the error text would be very helpful in attempting to resolve this issue.
    I'm *fairly* certain both extensions are up to date, since I acquired both through Forge, so there is no reason they shouldn't be.
    When you say delete and re-update Fantasy Grounds, you mean the entire program? I'm sure I could do that, but i'd need to back up a few things.

    I've tried it in a fresh campaign using only those extensions, which seems to suggest that it is due to the file renaming you mention.
    I've generated logs of the error, though i'm not sure which ones are important, this one seems to contain the actual exception...? https://pastebin.com/YRg6pAuD

  7. #17
    Quote Originally Posted by Fingersome View Post
    I'm *fairly* certain both extensions are up to date, since I acquired both through Forge, so there is no reason they shouldn't be.
    When you say delete and re-update Fantasy Grounds, you mean the entire program? I'm sure I could do that, but i'd need to back up a few things.

    I've tried it in a fresh campaign using only those extensions, which seems to suggest that it is due to the file renaming you mention.
    I've generated logs of the error, though i'm not sure which ones are important, this one seems to contain the actual exception...? https://pastebin.com/YRg6pAuD
    No need to reinstall all of FG, just the Untrue Effects extension (assuming that is the case). Click the folder icon in the top-left of the FG Launcher to open your FG data folder, and then go to "extensions" from there.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #18
    I heard it may be possible to use this effect to create an armor with the following effect:

    "A creature that grapples you or you grapple takes 1d4 piercing damage at the start of your turns"

    I understand just about everything about this except for how to make this effect last until the grapple/grappled condition is dropped. do you think it's possible? I am using stuff like Equipped Effects, Automatic Effects, Advanced Effects, Kit'N'Kaboodle and all the others in that similar vein

  9. #19
    I don't think you need to use this EXT for what you looking to do, this is for the use of the other way around.

    You want something like.

    Spikey Armor; IF: CUSTOM(Grappled); DMGO: 1d4 piercing
    - Use this onto the target that you are grappling.

    Spikey Armor; DMGO: 1d4 piercing
    -Use this onto the target that is grappling you.


    Personally, I would use the second one for both cases. Just remove it once you remove grapple.

  10. #20
    I'm noticing this ext is conflicting with Advanced Effects EXT which causing Advanced Effects to not use the "ACTION ONLY" triggering on item, it will apply it to the creature/pc in all cases instead of when only using that item/weapon.

    You can hit me up on discord if you would like.

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