Thread: IF NOT - Untrue Effects
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June 25th, 2022, 18:52 #11
- Join Date
- Feb 2021
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- 99
When playing with the Kingdoms and Warfare extension, I have found that whenever a creature uses an ability that applies the Recharge effect such as the giant spider's Web ability, or a red dragon's Fire Breath attack, it causes an exception when the effect would normally cause the dice to be rolled to check if the ability recharges.
I've also noticed after this exception occurs, that new effects cannot be applied to any token or entry in the combat tracker, and effects that were already applied to creatures in the initiative order seem not to function as intended, or sometimes at all. Exiting back to the launcher and relaunching the game fixes this until another Recharge is provoked.
Apparently after trial and error, I tracked this bug down to a conflict between your extension and Kingdoms and Warfare. https://github.com/MCDMFG/KingdomsAndWarfare/wiki
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June 28th, 2022, 08:34 #12
When testing in a clean campaign with only Kingdoms and Warfare and Untrue Effects loaded I am unable to reproduce any error. I have used both the Adult Red Dragon and Giant Spider from the SRD.
Can you verify that both extensions are up to date? Also, depending on how long you've had Untrue Effects, it had a file rename early on that could be confounding things; deleting and re-updating FG would clear that up. If not, specific steps taken to generate the error in a fresh campaign, as well as the error text would be very helpful in attempting to resolve this issue.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 28th, 2022, 23:10 #13
Sorry for the delay, my priorities have been away from FG modding for a bit.
Can you confirm that you have checked everything MeAndUnique has mentioned?:
Updating both extensions*, creating a brand new campaign to test
*(Navigate to your extensions folder, if you see two different Untrue Effects files, delete both and update FG)
If so and as MeAndUnique again mentioned, provide specific steps taken to help me reproduce the bug. A screenshot or log of the error on top of this would be very helpful.Last edited by Berwind; June 28th, 2022 at 23:17.
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June 29th, 2022, 01:12 #14
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- Apr 2015
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hi, any one have some exemple for 5e content? just to make sur i understand before get it.
regards
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June 29th, 2022, 02:23 #15
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June 29th, 2022, 07:07 #16
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- Feb 2021
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I'm *fairly* certain both extensions are up to date, since I acquired both through Forge, so there is no reason they shouldn't be.
When you say delete and re-update Fantasy Grounds, you mean the entire program? I'm sure I could do that, but i'd need to back up a few things.
I've tried it in a fresh campaign using only those extensions, which seems to suggest that it is due to the file renaming you mention.
I've generated logs of the error, though i'm not sure which ones are important, this one seems to contain the actual exception...? https://pastebin.com/YRg6pAuD
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June 29th, 2022, 15:25 #17My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 18th, 2022, 00:21 #18
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- Nov 2019
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I heard it may be possible to use this effect to create an armor with the following effect:
"A creature that grapples you or you grapple takes 1d4 piercing damage at the start of your turns"
I understand just about everything about this except for how to make this effect last until the grapple/grappled condition is dropped. do you think it's possible? I am using stuff like Equipped Effects, Automatic Effects, Advanced Effects, Kit'N'Kaboodle and all the others in that similar vein
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July 18th, 2022, 00:40 #19
I don't think you need to use this EXT for what you looking to do, this is for the use of the other way around.
You want something like.
Spikey Armor; IF: CUSTOM(Grappled); DMGO: 1d4 piercing
- Use this onto the target that you are grappling.
Spikey Armor; DMGO: 1d4 piercing
-Use this onto the target that is grappling you.
Personally, I would use the second one for both cases. Just remove it once you remove grapple.
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July 31st, 2022, 21:25 #20
I'm noticing this ext is conflicting with Advanced Effects EXT which causing Advanced Effects to not use the "ACTION ONLY" triggering on item, it will apply it to the creature/pc in all cases instead of when only using that item/weapon.
You can hit me up on discord if you would like.
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