Thread: PFRPG2 GM Enhancement extension
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April 11th, 2022, 20:16 #11
That's fantastic.
“He says gods like having an atheist around. Gives them something to aim at.”
Terry Pratchett [RIP] - Small Gods
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April 16th, 2022, 01:27 #12
Due to my own needs, I'm working on a forge for Pathfinder. For now, it just sum all costs (base item + runes) and add all runes description to the new item, but it is super helpful to me. Let me know if you think this is a good addition to the extension.
RuneForge.jpgDaniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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April 16th, 2022, 01:46 #13
That looks great. I think auto-naming could help as well and potentially re-forging i.e. removing or exchanging runes.
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April 16th, 2022, 07:46 #14
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April 17th, 2022, 12:34 #15
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April 17th, 2022, 12:38 #16
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Does this allow me to quickly change CR of already prepared encounters (similar to the quick elite/weak buttons)? Or do I have to rebuild the entire encounter to change the NPCs CR/level? In my experience a quick +-1 can be more appropriate for an extra/missing player than an elite/weak adjustment.
In another VTT I use an extension that allows to take an already finished NPC and have it recreated in a range of levels (take a CR5 NPC and have it recreated as CR 2-4 for example). The useful part versus a fresh NPC build is that all inventory and spells (within new range) stay intact.
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April 18th, 2022, 04:15 #17
I have no plans on adding a level adjustment to creatures soon, but this is something I could try in the future.
It is much harder than just adding the templates because there is no clear conversion to adjust things like damage entries. For example, an Owlbear is a Level 4 creature that does either a talon attack for 1d10+6 piercing plus Grab and a beak attack for 1d12+6 piercing. If you want to adjust this to, lets say, level 12, The guideline is to do either 3d12+19 (Extreme), 3d10+14 (High), 3d8+12 (Moderate) or 3d6+10 (Low). I would have to map 1d10+6 to either Low or Moderate, and 1d12+6 to Moderate, which is one extra step here.
For now, when I want to convert creatures from very different levels is to create a new NPC using my Helper, than I adjust/copy abilities names and description as needed. Since items and spells don't convert well, I usually rebuild those too.Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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April 20th, 2022, 10:49 #18
This is fantastic and I'm very happy with the purchase. My only gripe I found was with the automatic XP and encounter threat assessment, I couldn't differentiate the simple Hazard XP reward from the complex Hazards. This meant that the XP and threat assessment were a bit off in some of the encounter evaluation. Otherwise very cool extension.
Last edited by Lone Pathfinder; April 20th, 2022 at 10:52.
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April 20th, 2022, 15:59 #19
Thanks for the feedback. I'm not doing any hazard calculation yet, it calculates them as opponents. I'll make sure this is fixed in the next release.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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April 23rd, 2022, 19:01 #20
What does the "Add Spell Entries" selection supposed to do when an NPC is generated? I have tried it out both checked and unchecked and don't see that it does anything.
Last edited by Stargrove; April 23rd, 2022 at 21:25.
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