Thread: PFRPG2 GM Enhancement extension
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May 27th, 2022, 19:00 #61
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May 27th, 2022, 19:09 #62
I can certainly add to the list of feature wishlist, but I tend to focus on features that I use on my own games. It does sounds interesting to build, but I don't want to set the wrong expectations here. Thanks for the suggestion!
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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May 27th, 2022, 21:48 #63
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May 28th, 2022, 00:13 #64
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May 28th, 2022, 22:13 #65
Yeah, I usually don't bother with the extra 3gp for the actual stone, just add the rune to the parcels.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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May 28th, 2022, 23:23 #66
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May 30th, 2022, 14:43 #67
Speed and convenience. If I want to make a +1 striking flaming weapon, currently I have to search for the +1 rune (which requires me to type out "+1 weapon" at least because just searching for +1 will return a bunch of things other than the rune, including the generic +1 striking weapon), add that, then separately search for the striking rune, then the flaming rune.
Cutting that down to two searches instead of three, and a faster first search at that, would make building weapons on the fly faster and more convenient.
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May 30th, 2022, 15:08 #68
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My idea of why to use a Runestone instead of a say the Flaming weapon enchantment in a treasure parcel is convenience for treasure parcels. Say I am planning a mid-level adventure that contains some trolls. At the time of writing, I don't know the party composition. I want to be sure to include some flaming runes in treasure parcels some time ahead of that. Most of the weapon/armor enchantments don't exist as Runestone versions in Fantasy Grounds aside from a few from modules. You have to make them, which of course is time consuming.
I "could" as previously suggested throw the enchantment itself into the party sheet and ignore the 3 gold and not create the actual rune item. I might do that if it's something I am doing on the fly. However, having the item as a runestone in treasure parcels makes it easier later for a planned adventure. If we have a melee group that needs it, great. If I have a spellcasting/alchemy group with lots of fire access already, they might just sell the runestone, so the 3gp potentially matters, etc. If I have built the complete item as Runestone containing the enchantment, then I don't have to make adjustments for that later if they sell it.
The mechanic to forge a rune item is nearly identical to that used in the Rune Forge for weapons/armor, hence my earlier question about it. You are just combining the Runestone with the relevant enchantment. It's a third type (rune) that can hold 1 armor or weapon enchantment. I realize some GM might not use it, but I personally would find it incredibly helpful.
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May 30th, 2022, 15:18 #69
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Another suggestion I had was using something like the Runeforge to build Spellbooks, Alchemy Formula Books and Crafting Formula books. Something that could work like a container to include all the relevant spells or formulas and would auto-calculate the value of the included items. Again, looking at something mainly for treasure parcels.
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June 1st, 2022, 20:51 #70
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You can of course GM however you like, but I would not give my players any gold if they sold an used runestone, because it's completely worthless aside from the rune that is attached to it. Just like I wouldn't let them sell any other used consumable item. Although it would be kind of interesting if they tried to sell slightly used rations.
You can also create a weapon called runestone and combine it with the existing flaming rune, if you want to do that.
Edit: You can also use weapons and armor as rune delivery devices, since rune transferring is a thing. Your fighter might not have any use for leather armor, but he might be happy to grab that resilient rune from it.Last edited by myyra; June 1st, 2022 at 20:53.
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