Thread: PFRPG - Bestiary
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March 24th, 2022, 17:31 #1
PFRPG - Bestiary
PFRPG - Bestiary
This module adds spell and special ability actions and effects to monsters from the Pathfinder Bestiary. (see attached image). The spells are all copied from the PFRPG - Spellbook Extended module. While the special ability actions and effects are manually created.
Note: This should work for FG Classic but has not been tested on FG Classic. Additionally some of the extensions it uses may no longer be compatible with FG Classic.
Bestiary Versions
For copyright reasons neither of the Bestiary's contain images or tokens.
There are two versions of the Bestiary that address this issue.
PFRPG - Bestiary - Blank
This version has no images in it at all. But there are placeholders for all the tokens and images. If you have your own images and tokens you can unzip the module, replace the placeholder tokens and images with your own, then rezip the module. As long as you used the same image and token name these will automatically appear in the module.
PFRPG - Bestiary - Linked
This version links to the official Fantasy Grounds version of the Pathfinder Bestiary and uses the tokens and images from that module. You must own, and have loaded, the official Fantasy Grounds version of the Pathfinder Bestiary in order to link to these images.
Download Modules
Copies of both modules are attached to this post. If you are using FGC you will need to download them from here.
If you are using FGU you can find both of these modules on FG Forge
PFRPG - Bestiary - Blank
PFRPG - Bestiary - Linked
Required Extensions and Modules
These bestiary modules have a number of other modules and extensions that are required to get full functionality out of them. Technically you don't need any of these but you will lose a significant amount of functionality if you don't use them.
Modules
PFRPG - Monster Attributes
All of the monster special abilities are links to this module.
Module is attached to this post.
Forge Link
PFRPG - Spellbook Extended
All of the linked spells come from the PFRPG - Spellbook Extended module.
Forum Link
Forge Link
PFRPG - Feats
All of the monsters feats are links to this module.
Forum Link
Forge Link
Extensions
Extended automation and overlays By Kelrugem
This is the big one. If you only load a single extension it should be this one. A large number of the actions and effects in this module are dependent on this extension.
Forum Link
Forge Link
Aura Effect by bmos
Not as critical as some of the other extentions. A few spells and special abilities use this but it will have limited impact if you don't use this extension.
Forum Link
Forge Link
Live Hit Points by bmos
This extension is not required. All of the monsters have been setup to use Live Hit Points but will load with default hit points if you don't have this extension.
Forum Link
Forge Link
PF Player Effect Removal by darrenan/Nickademus
A large number of spells and special abilities use this extension.
Forum Link
Forge Link
Mirror Image Handler by darrenan
Some of the spells use this. This extension is useful but is not required.
Forum Link
Forge Link
Constant Effect Apply by darrenan
This module makes extensive use of this extension. Numerous spells and special abilities are set to automatically load when the monster is added to the combat tracker.
Forum Link
Forge LinkLast edited by dllewell; August 26th, 2024 at 21:22. Reason: New modules with latest changes
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April 24th, 2022, 21:19 #2
New version uploaded with some minor changes.
Shambling Mound - Removed the poison. Shambling Mounds don't have poison so this was an erroneous item.
Remorhaz - Added an effect for their heat ability.
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April 24th, 2022, 21:21 #3
@Trenloe - Would it be possible to add this thread to the List of Modules thread?
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April 24th, 2022, 22:59 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 10th, 2022, 03:54 #5
Version three has been uploaded to the forge. This was an overall update to add some newer effects.
Added effects for the Critical Focus, Combat Expertise, and Mobility feats.
Updated the Sneak Attack effect to use the suggested syntax from Kelrugem's Extended automation and overlays extension.
Updated numerous spells so they use the latest effects from the PFRPG - Spellbook Extended.
Standardized the effects for Grab/Grapple and Swallow Whole.
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August 10th, 2022, 03:28 #6
- Join Date
- Mar 2012
- Posts
- 94
Hi Dllewell. First off thanks for these extensions, been loving them, PC's not so much ;-)
Noticed there is an error on the coding for Duergar. Online, and in the PF Bestiary, and PF monster codex it lists that they have immunity to paralysis, phantasms, and poison.
In the PFRPG Linked bestiary it shows, fire and poison. When added to the tracker it gives them paralysis and poison. (The PF one only gives paralysis.)
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August 11th, 2022, 15:05 #7
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August 14th, 2022, 03:02 #8
- Join Date
- Mar 2012
- Posts
- 94
Ok the only other one I've spotted with the critters i've placed is for the Minotaur.
Minotaur
Update non-id name from:
Powerfully built man with bull head 2
to:
Powerfully built man with a bull's head or
Powerfully built man with the head of a bull
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August 15th, 2022, 23:15 #9
The changes identified by celebrindal have been made.
Duergar now has the correct IMMUNE effects.
Non-id name for the minotaur has been changed.
Thanks for identifying those celebrindal
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February 26th, 2023, 17:51 #10
Updated to include the latest changes from the PFRPG - Spellbook Extended
Rat Swarm updated to have the correct half damage effect.
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