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October 12th, 2022, 02:36 #31
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- May 2016
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v1.1.0 is live.
Last edited by jharp; October 12th, 2022 at 20:16.
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November 5th, 2022, 18:43 #32
A question: in FGTabber 1 I used to change colours (background and text) for readibility editing the xml files of the extension. Now FGTabber 2 is on the vault and I cant make changes since it is password protected.
Any chance of moving to extensions or, other solution, to create a tiny extension editing the exact keys to change background, text and hover colours to override FGTabber default colours.
A third option would be the hardest one, to implement a menu for that in the UI.
Thanks for updating FGTabber to FGU, jharp, great work!
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November 7th, 2022, 16:12 #33
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You should now find it outside the vault.
Jason
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November 7th, 2022, 18:48 #34
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November 9th, 2022, 21:44 #35We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
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November 9th, 2022, 22:30 #36
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November 10th, 2022, 01:28 #37
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See https://www.fantasygrounds.com/forum...l=1#post644938
You must either move the default position for better menus or (as I do) simply create a couple of fake tabs that then show "a first tab" to the right of the better menus.
Jason
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November 10th, 2022, 01:34 #38
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Seems better menu no longer is force to top. So the best solution I know of is to:
1. Launch a 2e without FGTabber2.
2. Move the better menus out of the way.
3. Restart with FGTabber2 enabled.
4. Move the better menus up to top just below FGTabber2.
Jason
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November 12th, 2022, 16:00 #39
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For some reason, the combat tracker is moving off screen to the right whenever there's a tab change. I've tested this in 5e with no extensions and it happens every time...
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November 13th, 2022, 00:19 #40
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