GI JOE RPG Launch
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  1. #11
    I found out your problem.
    Line 308 has something to do with Energy Resistance.
    meaning it is breaking with Channel Resistance. it is treating it as Energy resistance so it is looking for both an amount and a type.
    removing it from the creatures stat block and adding it back later

  2. #12
    Quote Originally Posted by Evilthorne View Post
    This is a great extension, honestly! Just one quick question How do you decipher the error log. I am trying to convert the allis from D20pfsrd and it keeps giving me a message.

    Attachment 54558

    [0] (1) Allip

    [0] (2) Contents [show]

    [0] (3) Subpages

    [0] (4) Variant Allip

    [0] (5) This malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature's claws manifest from the darkness.

    [0] (6) Allip CR 3

    [0] (7) XP 800

    [0] (8) CE Medium undead (incorporeal)

    [0] (9) Init +5; Senses darkvision 60 ft.; Perception +7; Aura babble (60 ft., DC 15)

    [0] (10) DEFENSE

    [0] (11) AC 14, touch 14, flat-footed 13 (+3 deflection, +1 Dex)

    [0] (12) hp 30 (4d8+12)

    [0] (13) Fort +4, Ref +4, Will +4

    [0] (14) Defensive Abilities channel resistance +2, incorporeal; Immune undead traits

    [0] (15) OFFENSE

    [0] (16) Speed fly 30 ft. (perfect)

    [0] (17) Melee incorporeal touch +4 (1d4 Wisdom damage)

    [0] (18) Special Attacks babble, touch of insanity

    [0] (19) STATISTICS

    [0] (20) Str --, Dex 12, Con --, Int 11, Wis 11, Cha 16

    [0] (21) Base Atk +3; CMB +4; CMD 17

    [0] (22) Feats Improved Initiative, Lightning Reflexes

    [0] (23) Skills Fly +16, Intimidate +10, Perception +7, Stealth +8

    [0] (24) Languages Aklo, Common

    [0] (25) SQ madness

    [0] (26) SPECIAL ABILITIES

    [0] (27) Babble (Su)

    [0] (28) An allip constantly mutters to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a DC 15 Will save or be fascinated for 2d4 rounds. While a target is fascinated, the allip can approach it without breaking the effect, but an attack by the allip does end the effect. Creatures that successfully save cannot be affected by the same allip's babble for 24 hours. This is a sonic, mind-affecting compulsion effect. The save DC is Charisma-based.

    [0] (29) Madness (Su)

    [0] (30) Anyone targeting an allip with a thought detection, mind control, or telepathic effect makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.

    [0] (31) Touch of Insanity (Su)

    [0] (32) The touch of an allip deals 1d4 points of Wisdom damage (DC 15 Will negates). A successful critical hit causes 1d4 points of Wisdom damage and 1 point of Wisdom drain (instead of double Wisdom damage). With each successful attack, an allip gains 5 temporary hit points. The save DC is Charisma-based.

    [0] Creature Name Line: Allip CR 3

    [0] GENERAL: Allip

    [0] GENERAL: ok doing defense

    [0] GENERAL: ok doing offense

    [0] GENERAL: ok doing attacks

    [0] GENERAL: ok doing special attacks

    [0] GENERAL: ok doing tactics

    [0] GENERAL: ok doing statistics

    [0] GENERAL: ok doing feats/skills

    [0] GENERAL: ok doing equipment

    [0] GENERAL: ok doing ecology

    [0] GENERAL: ok doing special abilities

    So i looked at the extensions code
    and on that line mentioned in that error 308 is one of the lines that deals with energy resistance.
    it is breaking because of Channel resistance.
    it is looking for stuff that is just not there
    remove Channel resistance from the text gen the monster then re add the channel resistance

  3. #13

  4. #14
    Quote Originally Posted by celebrindal View Post
    Did you publish it Zar?
    Not yet, I've been doing some other things the past few weeks. I'll get back to it probably this week so I can release it next week

  5. #15
    Cool let me know if you need any help with testing.

  6. #16
    Any update on the creature lab revival?

  7. #17
    Quote Originally Posted by Arimil508 View Post
    Any update on the creature lab revival?
    This weekend, I'll need to get all the different formatting right... (damn you paizo)

  8. #18
    Log looks ok, get this error in chat:

    Error when populating character record: [string "CreatureLab-v1.9.0:cgen/lua/creaturegen.lua"]:886: getValue: Invalid parameter 1

    [0] (1) ACOLYTES CR 1

    [0] (2) XP 400

    [0] (3) Human cleric (Da-Jin) 2

    [0] (4) LE Medium humanoid (human)

    [0] (5) Init +0;

    [0] (6) Senses Perception +2

    [0] (7) Aura evil

    [0] (8) DEFENSE

    [0] (9) AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

    [0] (10) hp 16 (2d8+2 plus 2)

    [0] (11) Fort +4; Ref +0; Will +5

    [0] (12) OFFENSE

    [0] (13) Speed 20 ft.

    [0] (14) Melee mwk heavy mace +4 (1d8+2)

    [0] (15) Special Attacks channel negative energy 4/day (1d6, DC 12)

    [0] (16) Domain Spell-Like Abilities (CL 2nd; melee touch +3; concentration +3):

    [0] (17) 5/day--bleeding touch, touch of darkness

    [0] (18) Spells Prepared (CL 2nd; melee touch +3; concentration +3):

    [0] (19) 1st--cause fear (DC 13)D, cure light wounds, doom (DC 13), shield of faith

    [0] (20) 0 (at will)--guidance, read magic, resistance, virtue

    [0] (21) D Domain spells Domains Darkness, Death

    [0] (22) STATISTICS

    [0] (23) Str 14, Dex 11, Con 13, Int 8, Wis 15, Cha 12

    [0] (24) Base Atk +1; CMB +3; CMD 13

    [0] (25) Feats Blind-Fight, Scribe Scroll, Skill Focus (Bluff)

    [0] (26) Skills Bluff +5, Disguise +2, Intimidate +2, Sleight of Hand -5

    [0] (27) Combat Gear scroll of command, scroll of cure light wounds;

    [0] (28) Other Gear scale mail, heavy wooden shield, masterwork heavy mace

    [0] Creature Name Line: ACOLYTES CR 1

    [0] GENERAL: Acolytes

    [0] GENERAL: ok doing defense

    [0] GENERAL: ok doing offense

    [0] GENERAL: ok doing attacks

    [1] parseAttacks (melee)mwk heavy mace +4 (1d8+2)

    [1] parseAttacks (ranged)nil

    [0] GENERAL: ok doing special attacks

    [0] GENERAL: ok doing tactics

    [0] GENERAL: ok doing statistics

    [0] GENERAL: ok doing feats/skills

    [0] GENERAL: ok doing equipment

    [0] GENERAL: ok doing ecology

    [0] GENERAL: ok doing special abilities

    Not sure what the tick box numbers at the bottom of the Clab window do?

    Get same error testing this stat block: https://www.d20pfsrd.com/bestiary/np...man-cleric-3a/

    Looks like a spell parsing issue?
    Last edited by XenusUk; December 12th, 2022 at 20:05. Reason: more info & 2nd example

  9. #19
    Working fine on non-spellcasters

  10. #20
    hey XenusUk your right it is related to spellcasters. particularly that error is related to parsing spells.
    particularly that line is it creating a local variable for the spells name.
    So without going to deep into testing we can deduce it is one of three things.
    - The spells name on the statblock is miss spelled or has something in it that is preventing it from parsing.
    - The spell is not in your loaded database.
    - or That spell is named differently than what the stat block states.

    it might be "-cause fear (DC 13)D,"
    unless that wa a typo that you made while posting your error.
    it could be trying to find a spell called D and it cant find the it.

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