TALES of the VALIANT
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  1. #91
    Thank you, the fix made the errors stop.

    On the Inventory Filter, when selecting any predefined item, like potion or valuable, which field is being used to look for these on the item record?

  2. #92
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    Quote Originally Posted by The Judge View Post
    Thank you, the fix made the errors stop.

    On the Inventory Filter, when selecting any predefined item, like potion or valuable, which field is being used to look for these on the item record?
    Each filter is different. For potions it checks type or subtype for "Potion" exactly, except for 4E ruleset where it checks class or subclass.

    Valuables is a little more complex: First it checks if the item has a non-zero value under cost. If it does, it checks the type and subtype for any of the following values (not case sensitive): trade good, trade bar, gemstone, jewelry, art object, artwork.

    If you find any of these filters are not working well, let me know. They are not difficult to change and I don't use them often so I'm unlikely to notice a problematic filter if no one reports it.

  3. #93
    Can words be added to the Valuable Search criteria filter, such as Valuable, Wealth, Gem, or Currency? Is this hard-coded in the extension?

  4. #94
    I tested Scroll in the Filter and noticed it looks at the Type field on the item. The Type field can not have anything else in it, only the word Scroll. If it has "Magic Scroll" or "Arcane Scroll," for example, it will not work. Can the search criteria for this filter be changed from exact to contains?

  5. #95
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    Quote Originally Posted by The Judge View Post
    Can words be added to the Valuable Search criteria filter, such as Valuable, Wealth, Gem, or Currency? Is this hard-coded in the extension?
    It can all be adjusted as necessary. Please let me know what ruleset you want the changes for, what items/actions you want it to filter and/or not filter, and, if you want, a suggestion as to how to have it done.

    Do you want specifically those: Valuable, Wealth, Gem, Currency? Or were those just examples? And for what ruleset?

  6. #96
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    Quote Originally Posted by The Judge View Post
    I tested Scroll in the Filter and noticed it looks at the Type field on the item. The Type field can not have anything else in it, only the word Scroll. If it has "Magic Scroll" or "Arcane Scroll," for example, it will not work. Can the search criteria for this filter be changed from exact to contains?
    That sounds like a good adjustment.

    What ruleset is this for? And are these custom items you've created or are these items from a module? If from a module: Which items? Which module?

  7. #97
    Quote Originally Posted by Farratto View Post
    It can all be adjusted as necessary. Please let me know what ruleset you want the changes for, what items/actions you want it to filter and/or not filter, and, if you want, a suggestion as to how to have it done.

    Do you want specifically those: Valuable, Wealth, Gem, Currency? Or were those just examples? And for what ruleset?
    Pathfinder 1st edition

    Yes. Those are specific phrases used in the custom-generated items created when characters acquire the item.

  8. #98
    Quote Originally Posted by Farratto View Post
    That sounds like a good adjustment.

    What ruleset is this for? And are these custom items you've created or are these items from a module? If from a module, Which items? Which module?
    A module, Rise of the Runelords, lists Type "Wealth" for several items. It also lists "Commodity", "Wealth/Spell Component", "Wealth Valuable", "Gems/Jewelry"

    An extension I have by MNM for Coin Manager lists Valuable Items in a summary near the coins on the Inventory Tab. It also reads the Type field if it contains the words "Valuable", and "Wealth".

  9. #99
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    Give the new version a try (v2.7.4) and let me know what you think

  10. #100
    Quote Originally Posted by Farratto View Post
    Give the new version a try (v2.7.4) and let me know what you think
    Thank you, it is working splendidly. Tuesday's session will be abuzz with oohs and aahs. I will have the players give it a whirl and report back anything untoward.

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