GI JOE RPG Launch
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  1. #11
    Skellan's Avatar
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    That worked, thanks! I can play about with the effects now.

    I did notice a potential bug. I am getting the attached error when I drop the Kin 'man' to the character sheet...
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  2. #12
    A missing "," caused that. I found a few other instances and uploaded a new build. Part of this last update was changing how I grabbed nodes. I'll be around for another few hours working on another project so if you find anything else I can take care of it pretty quickly. Please update and try again

  3. #13
    Skellan's Avatar
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    You're a star, that's fixed it

    Everything else I have tried is working great. You have done a really good job with the ruleset.
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  4. #14

  5. #15
    Skellan's Avatar
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    Sorry, I think I may have found a bug. The parry effect does not appear to be adding to the DEF..
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  6. #16
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    Oh, the parry effect goes on the attacker. My mistake!
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  7. #17
    No need to be sorry. Another regex fail/poor initial coding. Try updating. None of the defensive effects were working. I had changes that touch almost every aspect of game so I appreciate the bug reports.

  8. #18
    No it goes on the defender! did you find another bug! because it indeed wasnt working hahaha

    edit: Im not seeing it working when placed on the attacker. All defensive effects need to go on defender. If a defensive effect placed on an attacker effects the attack roll that would be wrong (but again I am not seeing that on my end)
    Last edited by bayne7400; March 4th, 2023 at 19:22.

  9. #19
    Skellan's Avatar
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    Ok, I just ran the update and it seems to be working fine now. The parry effect on the defender is adding to the defender's parry as intended (not the attacker's)

    Thanks for the super quick fixes!
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  10. #20
    ok cool. The NPC attack roll on the CT is super annoying on drag. So Im goign to fix that.

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