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March 27th, 2023, 18:21 #191
- Join Date
- May 2019
- Posts
- 10
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March 27th, 2023, 21:52 #192
I submitted a fix for the script error generated when adding the Imperial culture to the char sheet. The issue was specific to the Learned Teachers trait for this culture and did not occur with any other classes, heritages, or cultures.
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April 3rd, 2023, 20:39 #193
- Join Date
- May 2019
- Posts
- 10
various stuff
Adventurer's guide
Items
- Barrel typo as "Barre"
- Inconsistent uppercase words for some items [Adderwort roots, Assassin's gauntlet, Prosthetic (arm/hand), Prosthetic (leg/foot)]
Cultures
- Languages not being added to character sheet
Class
- Bard
- Varied Expertise is coded to 3rd level (should be 2nd)
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April 3rd, 2023, 21:25 #194
Thanks. I've corrected the typos and the Bard thing. I'll need to get my colleague to look at the languages bit since that would require a look at the extension code.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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April 3rd, 2023, 22:48 #195
Yes, I’ll check that. Languages were working, so maybe just a compatibility update with 5E. Thanks for the report.
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April 4th, 2023, 03:02 #196
I submitted a fix for languages not adding to the character sheet for cultures. 5E has had some things shifted around for the character wizard (I think), and at some point, one of my Level Up functions reverted back to 5E, which doesn't use quite the same phrasing for listing languages.
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April 5th, 2023, 08:05 #197
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- May 2019
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- 10
Very appreciated.
Last edited by cthorazine; April 5th, 2023 at 08:11.
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April 21st, 2023, 11:51 #198
- Join Date
- May 2019
- Posts
- 10
a few more bugs
level up adventurers guide
heritage
dwarf - not adding tool proficiency to sheet
elf - not adding skill to sheet
planetouched - not adding languages to sheet
culture
villager not adding skill to sheet
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April 21st, 2023, 12:28 #199
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April 21st, 2023, 15:08 #200
I'm not sure I can do anything about most of these. The dwarf's tool proficiency doesn't have anything like a standard wording so FGU isn't going to pick that up. It seems you have a choice between two or another one. Generally FG doesn't have a choice pop up for tool proficiencies. (The character wizard has but the CW won't deal with level up stuff).
The elf skill is given as part of a tenth level trait. And FG only looks for skill proficiencies at 1st level and only if the trait is called skills. So I don't think we can automate that either.
The planetouched doesn't, as far as I can see, have any inherent languages. Those come from the chosen culture I believe.
The villager languages are being added for me. It adds common and 'choice' to the languages section indicating that the player needs to add their choice to the languages section of the character sheet.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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