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December 19th, 2022, 01:09 #161
You should get a copy of the A5E extension when you downloaded the Monstrous Menagerie. You will need to enable that extension when you start your campaign (right hand panel bottom right of the screen where you load or create a campaign). Once the campaign loads enable the monstrous menagerie in the usual way.
There are some differences in the A5E monsters which requires the extension to be loaded.
See the videos linked in the first post for more details.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 21st, 2022, 02:40 #162
- Join Date
- May 2020
- Posts
- 2
Thank you Zach. It would apppear that the underlying issue is that I did not get the .ext file after the purchase. It is neither a selectable option when load a campaign nor in my .ext file folder.
I will see if I can contact someone in purchasing or support.
Thank you for you help.
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December 23rd, 2022, 02:50 #163
- Join Date
- Apr 2011
- Posts
- 70
Just downloaded this module, and looks great. One thing though - I found expertise hiding in the modifiers tab - but it doesn't seem to do anything when I apply it. I'm the DM, and testing on character sheets, but is there something I'm missing, or a bug?
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December 23rd, 2022, 08:49 #164If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 23rd, 2022, 16:52 #165
- Join Date
- Apr 2011
- Posts
- 70
So, I did do that, but it wasn't rolling the die. However, I did figure out that it might have been a conflicting extension - I started a fresh campaign to test with just the A5E extension, and it worked fine. So I'll have to bug test to see what one was the cultprit.
Update: Figured it out. It is the Kingdoms & Warfare Extension from MCDM - they don't like to play nice (the software, not the people; I'm sure their both fine folks).Last edited by Zetesofos; December 23rd, 2022 at 17:40.
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December 23rd, 2022, 17:42 #166
I'd be happy to debug this. Is the code for the extension somewhere I can see? If not there's not much I can do, but the code for Kingdoms and Warfare is available on github
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December 23rd, 2022, 18:35 #167
- Join Date
- Apr 2011
- Posts
- 70
One other little bug - thumbing through the combat maneuvers in the feats button on the lefthand side.
Whenever I click to see the details of a specific combat maneuver from that section, it will show it, but it will also pop in the error window with:
Script executiion error: [string "CoreRPG:common/scripts/buttongroup_tabs.lua"]62: attempt to index field '?' (a nil value)
Update: Not just manuever feats - appears to happen on any feat, even those not from A5ELast edited by Zetesofos; December 23rd, 2022 at 20:46.
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December 23rd, 2022, 20:48 #168If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 23rd, 2022, 20:49 #169If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 23rd, 2022, 23:17 #170
- Join Date
- Apr 2011
- Posts
- 70
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