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December 24th, 2022, 00:09 #171
I have created a pull request to address the conflict between A5E and K&W. Now on to looking at what is going on with KNK
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December 24th, 2022, 16:12 #172
While investigating the KNK conflict I found another with Advanced Effects. I have created a pull request for Advanced Effects and have started work on the KNK fix, however that will likely have to wait a bit due to the holidays.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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December 26th, 2022, 23:36 #173
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December 29th, 2022, 16:19 #174
Version 2.6.5 of Kit'N'Kaboodle is live with a fix for the conflict.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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December 30th, 2022, 18:02 #175
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January 17th, 2023, 18:49 #176
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Hi thread. Wondering who might be the one to address, but a possible update I think would be really useful for this extension. Is there a way to make the expertise die button that overrides any effect that might be on a character.
Reasons is - there are features that give characters a flat expertise die on skills, but also characters can get circumstantial expertise. Is there anyway to have it where you can hit a button to upgrade the die or supress the original die for a single roll?
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January 17th, 2023, 19:00 #177
Can you expand on what you mean?
If for example a character has expertise on say Deception then they click on the appropriate dice in the modifiers tab and then make the roll. So if normally they'd have a d4 but something gave them a higher dice then they'd choose the higher dice value before making the roll. Or am I misunderstanding what the issue is?If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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January 18th, 2023, 00:36 #178
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You got it exactly!
Right now, if a character has a d6 expertise in survival, but then they have a feature that gives them expertise on survival when tracking a specific creature, for example, best I can do is 'skip' the effect on a characters effect in combat tracker, and then they apply the appropriate expretise die, and then they roll. Its two steps, and the player has to remember what their die is and then know what it SHOULD be.
But, if a player can just click the die (or even better - pie in the sky - just add another instance of expertise, and have FG do the math for them) that would be great.
At the very least - overriding an effect and forcing the die of the button would be a huge boon.
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February 25th, 2023, 05:13 #179
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Since the update yesterday, I get this error (numerous times) when opening the Actions tab on a PC sheet.
[ERROR] Script execution error: [string "Level_Up:campaign/scripts/power_page.lua"]:314: attempt to index field 'cast' (a nil value)
I've turned off the rest of my extensions and it still happens.
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February 25th, 2023, 07:35 #180
Supreme Deity
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I'm not the developer for this product, but I just pushed through a hot fix that I believe addresses this issue. Can you please run a new Check for Updates (if you're the GM) or have the GM run a new Check for Updates; and try again?
Thanks,
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