Thread: Chat Aesthetics Configurator
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October 13th, 2022, 16:35 #51
- Join Date
- Feb 2017
- Posts
- 604
Total bummer to see you go Thomas! I really enjoyed this extension. I hope Foundry continues to give you what you are looking for!
Thanks for continuing this rhagelstrom!!
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October 17th, 2022, 17:56 #52
Just downloaded to test with 2E. Will report back in a few sessions to see how it works and how the players respond to it.
Thanks,
BOBWe do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
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October 17th, 2022, 18:15 #53
- Join Date
- Jul 2020
- Location
- Michigan, USA
- Posts
- 138
If you don't mind, could you elaborate on this a bit? I am curious to learn how/what Foundry does that reduces prep burden to such a degree. In my mind, there is only such much time/effort you can save for creating things like items/NPCs/Effects and what not. I would guess that FGU/Foundry have similar systems/functions for that. So hearing it from you first hand on how the change has saved you time would be very appreciated
Last edited by Dudin; October 17th, 2022 at 19:43.
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October 21st, 2022, 02:15 #54
Version Update 1.2
Changes:
- Code cleanup
- Got rid of all the global declarations and moved to themes
- Re-enabled the selection of a different DM portrait that Drowbe had. There are a few of them to select from
- Theme the Inspiration overlay with what was available from Drowbe
- Theme of the generic chat font types
- Removed Hearth font theme at @sirmotte suggestion
- Reworked the internal FG function hooks which allows the load order to be set back to what Drowbe had. Should fix PF2 font issue in powers
- Added Effect Expire Icon that Drowbe had but was never used.
- Added ability for 3rd party extensions to add themes to this Chat Aesthetics Configurator
The last point, I'm putting together a skeleton extension so that whoever wishes can add their own custom themes. That will allow you to change the icons and font definitions to whatever you want and not have them overwritten every time that Chat Aesthetics Configurator is updated on the Forge. I hope to have this finished in the next couple of days.
This should work for any ruleset however depending on how rulesets name things, there might be some oddities. If you see something say something and I should be able to get it sorted pretty quickly
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October 21st, 2022, 11:30 #55
Is there a way we can increase the font size. In the past I modified the code but it appears this is in the vault now.
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October 21st, 2022, 12:38 #56
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October 22nd, 2022, 19:05 #57
Version Update 1.3
Changes to support custom themes and GM portraits.
I created a companion extension Fireside which allows custom themes and custom GM portraits to be created. Changes made in Fireside will persist when Chat Aesthetics Configurator is updated. You'll have to download Fireside from Github. Follow the provided instructions to make your own adjustments.
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November 8th, 2022, 23:15 #58
Version Update 1.4
Fixed script error on messages that don't have associated icon
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November 9th, 2022, 14:23 #59
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November 10th, 2022, 23:19 #60
- Join Date
- Apr 2019
- Posts
- 291
I had my players today saying they couldn’t see if [HIT] we’re hits as they couldn’t see the icons in the chat channel. Is it now that the icon is honouring visibility whe it didn’t ?
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