Dune 2d20 #2
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  1. #41
    Quote Originally Posted by Jiminimonka View Post
    These attachments are not working for me.
    Fixed it. Sorry to leave you in the dark there
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  2. #42
    Quote Originally Posted by FrodoB View Post
    I think you misunderstand my point.
    On the effects page right now it say that you have to write Pace +1d to increase your running die when in fact it should be Run +1d. I'm aware that Pace does not have a die value, but that was what the effect is called on the Wiki - either because it used to be this way but got changed later or because it just got written up wrong.

    My other point is that Pace +4 does change the value on the character sheet appropriately...sometimes. Adding some edges does indeed update the pace displayed on the charsheet (and by extension in the CT), but effects on items and the CT does not. Now, I am not in the mood to go code delving, but it's either that these edges are hard-coded to do this or that adding/removing edges and abilities are a special case in the ruleset that gets treated differently from effects applied in other ways.
    Yeah, you are right. It is late and I missed the point about the Wiki being wrong. I am pretty sure that is typo. I have pretty good idea of how pace sometimes changes on the character sheet. We can add a modifier inside the character sheet instead of the CT. However being tired the sensible thing is to step away from the code right now.
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  3. #43
    Ok back and more awake. Here is whole story on how pace is calculated. The idea here is just show how the input changes the VTT output. With the hope that it is useful information for those people adding additional automated effects.

    Pace never has a die value. Pace + Run die. Pace is just a number that will accept addition or subtraction. [Pace +1] or [Pace -1]. If you wanted to say double pace 6 to 12 you could use [pace +6]. Or even [Pace =12].
    Run on the other hand always has a die value and defaults to d6. So [Run +1d] gives d8.

    Depending on where you place the change it will effect the game in different ways.

    On a character sheet inside of an edge: It will change the internal calculation on the sheet and show the updated values. When the character is place on the CT the new values get copied across. It will be taken into account for run rolls.

    If you place the modifer on an item: It will not change the internal calculation on the sheet and show the updated values. It will not show on the CT either. However it will be taken into account for run rolls.

    If you place it on the CT like when a spell is cast: It will not go back and change the internal calculation on the chracter sheet and show the updated values. However everyone can see it on the CT and it will be taken into account for run rolls.

    I know that is clear as mud. So here is doodle becuase I am terrible an explaining stuff pace modifier.PNG
    This pattern should be the same for any modifer in theory. Add inside of an edge and the numbers on character sheet change and they can be carried across to the CT. Placing a modifier else where does not change character sheet directly. The logic here is they are temporary changes brough about by using an item or spell.
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    Last edited by Lonewolf; June 26th, 2022 at 19:36.
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