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  1. #1

    Beta Release - 2022-02 Ruleset Updates

    The ruleset updates for February 2022 are now in beta testing. The plan is to push the new version by the end of February.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Please make a copy of your campaign data for running in the Test data folder.
    2) If the GM is running on Test channel, then all of the players will also need to be running on Test channel.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    Thanks,
    JPG

  2. #2
    NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.

    NOTE 2: Many rulesets have not been updated yet, and I'll be reaching out to those developers to get them updated.

    NOTE 3: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum.

    NOTE 4: If you run into any issues with rulesets provided by the community, please post in the relevant threads.

    DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

    DEV NOTE 2: For ruleset and extension developers, please see this post for details on where to look for possible changes.
    https://www.fantasygrounds.com/forum...read.php?72555
    Last edited by Moon Wizard; February 9th, 2022 at 16:38.

  3. #3
    Extensions
    • It is expected that some extensions may be broken, until they are reviewed by the extension creator.
    • If you encounter issues, please disable extensions first before reporting.
    • If you need extensions to run your campaign, then wait for Live release.


    Store/Included Rulesets Updated
    CoreRPG
    3.5E
    4E
    5E
    PFRPG (1E)
    SFRPG
    13th Age
    Advanced Fighting Fantasy (2E)
    Alien
    Barbarians of Lemuria
    Basic Roleplaying
    Castles and Crusades (Legacy)
    Call of Cthulhu (6E)
    Conan 2d20
    Cypher (Numenera/The Strange)
    Dungeon Crawl Classics
    Fate Core
    ICONS
    ICRPG
    d20 Modern
    Mongoose Traveller (1E)
    Mongoose Traveller (2E)
    Mutant Crawl Classics
    Mutants and Masterminds
    Savage Worlds (SWADE/SWD/SWPF)
    Symbaroum
    Vaesen
    Vampire
    What's Old is New
    Last edited by Moon Wizard; February 18th, 2022 at 04:36.

  4. #4
    Update Summary
    • [CoreRPG+] Sidebar can now be collapsed to double or single column icon view.
    • [CoreRPG+] Added weight and value fields to campaign currency settings
    • [CoreRPG/5E/4E/3.5E/PFRPG/SFRPG/13A/BRP/CoC6/d20M/Fate/SW/WOIN] Updated standard currency settings with weight/value data, where relevant.
    • [CoreRPG/5E/4E/3.5E/PFRPG/SFRPG/13A/BRP/CoC6/d20M/Fate/SW/WOIN] Updated character sheets to support more currencies and currency encumbrance.
    • [CoreRPG/5E/4E/3.5E/PFRPG/SFRPG/13A/BRP/CoC6/d20M/Fate/SW/WOIN] Add house rule option to disable coin encumbrance.
    • [CoreRPG+] Added house rule option for map grid diagonal distance measurement.
    • [CoreRPG+] Added combat option to control which turn notices are visible to players. (default to friendly only)
    • [CoreRPG+] Adjusted turn messages to only show hidden icon if player not messaged. GM and player still may get different notices, based on show effects option.
    • [CoreRPG+] Adjusted show effects on turn option to show public effects on friendly actors to players; and all effects to GM.
    • [CoreRPG+] Added combat option to skip turns of non-friendly actors when they are dying or dead.
    • [CoreRPG+] Added support for SKIPTURN effect.
    • [CoreRPG+] Added MotD replacement icon target, instead of replacing text on story drop.
    • [CoreRPG+] Adjusted naming of some options.
    • [CoreRPG+] Story template auto capitalization improved at beginning of line.
    • [CoreRPG+] Story template date callouts can use hyphens.
    • [5E] Added Monsters of the Multiverse display options (Prof. Bonus, Bonus Actions)
    • [5E] Added Monsters of the Multiverse spellcasting action support
    • [CoreRPG+] Story template internal reference custom naming not working. Fixed.
    • [CoreRPG+] Story template internal reference and internal callouts not working in tandem. Fixed.
    • [CoreRPG+] Story template references to tables with hyphens caused unexpected results. Fixed.
    • [5E] Short rest incorrectly reducing exhaustion effect level. Fixed.
    • [5E] One of the encumbrance labels on inventory tab truncated. Fixed.
    • [5E] Powers in PC Actions tab did not always update correctly when adjusting power groups. Fixed.
    • [5E/3.5E/PFRPG] Class drag and drop would sometimes match to the wrong class for third party modules. Fixed to require name match.
    • [DEV][CoreRPG+] Reference manual keyword generation button removed; and performed automatically on export.
    • [DEV][CoreRPG+] Add Display Name and Any Ruleset fields to module export window.
    • [DEV][CoreRPG+] Adjust underline/controlline templates to match client updates.
    • [DEV][CoreRPG+] Added CharEncumbranceManager script to support standard encumbrance calculations (must be enabled)
    Last edited by Moon Wizard; March 2nd, 2022 at 21:14.

  5. #5
    Updates Today

    • [CoreRPG+] Adjusted turn messages to only show hidden icon if player not messaged. GM and player still may get different notices, based on show effects option.
    • [CoreRPG+] Added support for SKIPTURN effect.
    • [CoreRPG+] Tab order in campaign currencies list backwards. Fixed.
    • [5E] One of the encumbrance labels on inventory tab truncated. Fixed.


    Added currency/encumbrance support to ICONS; and identified ICRPG as not needing encumbrance.
    Last edited by Moon Wizard; February 11th, 2022 at 23:43.

  6. #6
    Updates Today

    • [5E] Short rest incorrectly reducing exhaustion effect level. Fixed.
    • [Conan] Add item encumbrance, total encumbrance and encumbrance limit to character sheet.
    • [Conan] Update character sheet to use currency list.


    Added currency/encumbrance support to DCC/MCC.

  7. #7
    Mainly consolidation, cleanup, and version number updates today; plus added currency/encumbrance support to MGT1/MGT2.

    Regards,
    JPG

  8. #8
    Updates Today

    • [CoreRPG+] Add PC encumbrance updates when campaign currency names or weights change.


    Added currency/encumbrance support to Alien/Symbaroum; removed currency completely from Vaesen.

  9. #9
    Updates Today

    • [CoreRPG+] Dice expressions not being identified and evaluated correctly. Fixed.

  10. #10
    Updates Today

    • [CoreRPG+] Adjusted currency initialization to allow extensions to modify default currencies before populating new campaign currency lists.


    Added currency/encumbrance support to 2E (thanks to Celestian).

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