Thread: Module Creation
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January 28th, 2022, 16:39 #1
Module Creation
Are there any good threads or videos on Module Creation / Reference Manual creation aimed at the exporting.
I seem to have a real problem with iterative module creation, when I save it, and go back to it, it seems to always have the old content in, seems to lose changes despite exporting
Any pointers would be appreciated
Mav__________________________________________________ ___________________
UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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January 28th, 2022, 17:17 #2
This thread here is probably what you are looking for.
https://www.fantasygrounds.com/forum...Best-PracticesPaul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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January 28th, 2022, 18:22 #3
The key factor is never open the module you just created in the campaign you exported it from. 99% of the cases that I've helped people with this kind of issue is down to them opening the created module in the campaign they exported from and then editing the items in the module instead of the items in the campaign. So when they export none of their changes 'take' since they've not actually edited the correct thing. Hand in hand with that is that you can only export that which is created in the campaign. You cannot export something which exists in a module.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 29th, 2022, 02:20 #4
You need to close and reopen modules to see changes that were made since the module or table was last loaded.
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January 29th, 2022, 12:00 #5__________________________________________________ ___________________
UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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January 29th, 2022, 12:28 #6
You can tick the reference manual check box in the export panel. Again this will only export what you created in the campaign. It won't export a reference manual in a module open in that campaign.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 29th, 2022, 12:50 #7__________________________________________________ ___________________
UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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January 29th, 2022, 12:59 #8
Hitting the builder button from the library is the campaign Reference Manual.
Dominic Morta
Ruleset Developer
Smiteworks
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January 29th, 2022, 13:17 #9
See video Twenty-Six here https://www.fantasygrounds.com/forum...112#post492112
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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