Thread: 5E - Better Combat Effects Gold
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February 23rd, 2023, 10:32 #391Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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February 27th, 2023, 18:00 #392Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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February 27th, 2023, 18:09 #393Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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February 27th, 2023, 22:22 #394
Version Update: 5.6
Fixed: Conflict KnK
Fixed: Conflict Advanced Spell Damage (thanks to B9 for working with me on this)
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February 28th, 2023, 16:55 #395
I'm noticing a pretty severe delay (~2-3 full seconds) when clicking "next actor" in the CT. I'm running "tons" of extensions, but if I disable BCEG it solves the problem.
This was not the case before the FGU update. I don't know if it is related to 5.6 or not (didn't run any sessions between FGU update and 5.6 release).
Link to logs: https://www.dropbox.com/s/xh9dh9h3ha...30228.zip?dl=0
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February 28th, 2023, 17:04 #396
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February 28th, 2023, 17:16 #397
There are ~120 in the CT. I still get the delay even with only a small group of 4 showing with 0 effects (via Combat Groups).
Most actors have 0 effects on them, some have 1-2, but 20 of them (PCs) have 5-8 effects on them.
This lag wasn't perceptible last week with more or less the same number and complexity of CT entries.
I could certainly be wrong, but I'm guessing some processing is happening looking at all the hidden actors every time "next actor" is clicked and with a large number of actors with plenty of effects, it adds up to a noticeable delay.
Thanks for taking a look. I love the extension!
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February 28th, 2023, 17:30 #398
The effects processing has nothing to do with if they are hidden or not so that might have something to do with it. I know it's not obvious when using those extensions. We can confirm this is the issue if you pair down the number you have preloaded and see if that improves it. I also have some stuff in the works to help improve this issue.
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February 28th, 2023, 17:47 #399
I cut it down to only 20 actors, all PCs with multiple effects and the lag is significantly reduced... like .25-.5 seconds instead of 2-3 seconds.
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February 28th, 2023, 18:03 #400
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