Thread: 5E - Better Combat Effects Gold
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December 19th, 2022, 16:35 #331
ugh. I thought I had that fixed. I'll take a look at [SDC] again
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December 19th, 2022, 17:44 #332
Version Update: 3.35
Fixed: conditional operator filter [creature type] was never implemented
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December 20th, 2022, 21:15 #333
I should note that with BCEG the "IMMUNE: condition" check is case sensitive, unlike FGU raw version. Just FYI for users as author is already aware.
AURA: 10; test; Blinded
IMMUNE: Blinded (won't work)
AURA: 10; test; blinded
IMMUNE: blinded (will work)Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 21st, 2022, 17:35 #334
I looked at this an it appears to be working as intended. It appears you just have the syntax wrong.
Code:IMMUNE: CUSTOM(blinded)
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December 21st, 2022, 18:35 #335
I'd use another word to describe this "syntax"
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 22nd, 2022, 14:57 #336
I'm not sure if this is the correct thread for this, if it's not, I'll ask it there.
During my session last night, my warlock was attempting to cast Hex on a baddie, and I was getting an error popping up in my console/log window. There's a note for the automatic effects about the "Hex Damage" effect, but additional 1d6 necrotic damage on the hexed creature doesn't appear to be working.
I first apply the Hex Damage effect to the player:
Code:$# Hex Damage; IFT: CUSTOM(Hex); DMG: 1d6 necrotic; (C); 'note';[SELF]
Code:#Hex; DISCHK: strength; (C)
Code:[12/22/2022 9:30:21 AM][ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:649: setValue: Invalid parameter 1
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December 23rd, 2022, 14:18 #337
For sure shouldn't have a script error. From the information it is hard to tell if this is BCEG related or not without a stack trace. I assume you are running other extensions? If not that points to BCEG so that is good info too. Can you reproduce the error and if so can you do so with /debug on and share the stack trace that is in the console when the error happens?
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December 23rd, 2022, 18:14 #338
Here's the stacktrace:
Code:[12/23/2022 12:56:24 PM][ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:578: getValue: Invalid paramater 1 stack traceback: [C]: in fuction 'getValue' [string "CoreRPG:scripts/manager_effect.lua"]:578: in function 'isGMEffect' [string "CoreRPG:scripts/manager_effect.lua"]:677: in function 'addEffect' [string "Exhausted:..ts/manager_effect_exhasuted.lua"]:285: in function 'addEffect' [string "..erCombastEffectsGold:...ager_effect_bce.lua"]:260: in function 'addEffect' [string "CoreRPG:scripts/manger_effect.lua"]:310: in function 'fHandler' [string "CoreRPG:scripts/manager_oob.lua"]:30 in function <[string "CoreRPG:scripts/manager_oob.lua"]:22> [C]: in function 'deliverOOBMessage' [string "CoreRPG:scripts/manager_effect.lua"]:341: in function 'notifyApply' [string "CoreRPG:scripts/manager_action_effect.lua"]:132: in function 'fResult' [string "CoreRPG:scripts/manager_actions.lua"]:632: in function 'fORA' [string "RequestedRolls:...ipts/rr_manager_staged.lua"]65: in function 'resolveAction' [string "CoreRPG:scripts/manager_actions.lua"]:607: in function 'handleResolution' [string "CoreRPG:scripts/manager_actions.lua"]:566: in function 'fRollOriginal' [string "RequestedRolls:...ipts/rr_manager_action.lua"]:156: in function 'roll' [string "CoreRPG:scripts/manager_actions.lua"]:424: in function 'applyModifiersAndRoll' [string "CoreRPG:scripts/manager_actions.lua"]:400: in function 'actionRoll' [string "CoreRPG:scripts/manager_actions.lua"]:167: in function 'actionDrop' [string "CoreRPG:scripts/manager_combat_drop.lua"]:156: in function 'handleActionDropEvent' [string "CoreRPG:scripts/manager_combat_drop.lua"]:90: in function <[string "CoreRPG:scripts/manager_combat_drop.lua"]:70> (tail call): ?
Code:[12/23/2022 1:16:19 PM][ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:578: getValue: Invalid paramater 1 stack traceback: [C]: in fuction 'getValue' [string "CoreRPG:scripts/manager_effect.lua"]:578: in function 'isGMEffect' [string "CoreRPG:scripts/manager_effect.lua"]:677: in function 'addEffect' [string "..erCombastEffectsGold:...ager_effect_bce.lua"]:260: in function 'addEffect' [string "CoreRPG:scripts/manger_effect.lua"]:310: in function 'fHandler' [string "CoreRPG:scripts/manager_oob.lua"]:30 in function <[string "CoreRPG:scripts/manager_oob.lua"]:22> [C]: in function 'deliverOOBMessage' [string "CoreRPG:scripts/manager_effect.lua"]:341: in function 'notifyApply' [string "CoreRPG:scripts/manager_action_effect.lua"]:132: in function 'fResult' [string "CoreRPG:scripts/manager_actions.lua"]:632: in function 'fORA' [string "RequestedRolls:...ipts/rr_manager_staged.lua"]65: in function 'resolveAction' [string "CoreRPG:scripts/manager_actions.lua"]:607: in function 'handleResolution' [string "CoreRPG:scripts/manager_actions.lua"]:566: in function 'fRollOriginal' [string "RequestedRolls:...ipts/rr_manager_action.lua"]:156: in function 'roll' [string "CoreRPG:scripts/manager_actions.lua"]:424: in function 'applyModifiersAndRoll' [string "CoreRPG:scripts/manager_actions.lua"]:400: in function 'actionRoll' [string "CoreRPG:scripts/manager_actions.lua"]:167: in function 'actionDrop' [string "CoreRPG:scripts/manager_combat_drop.lua"]:156: in function 'handleActionDropEvent' [string "CoreRPG:scripts/manager_combat_drop.lua"]:90: in function <[string "CoreRPG:scripts/manager_combat_drop.lua"]:70> (tail call): ?
Last edited by ZelieDad; December 23rd, 2022 at 18:18.
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December 23rd, 2022, 19:21 #339
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December 23rd, 2022, 19:52 #340
The "# Hex" has something to do with equipped effects, I believe.
I don't get the error when I disabled everything up BCEG.
I guess I need to go through every extension one by one, to see where the issue is.
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