Originally Posted by
alvaconklin
Really awesome job on this extension. I don't know if this already part of the extension but I have not seen how to accomplish this yet. If this is not part of it than it is an addition to the suggestion box. Is there any way to deactivate an effect after a damage roll? I have found a way to accomplish this with a combination of this extension and the turn based effects extension.
this was for the giant's might damage mechanic. I am always forgetting to add it. now i won't forget it as much. this will also work for the Zealot Barbarian damage
DMG: 1d6; TURNDE; TURNAS; ONROUND
I have also found a way to fully automate the fire rune with a one click extension.
put this in the custom effects
FR; Restrained; DMGO: 2d6 fire; SAVEA: CON 8,[CON],[PRF], (R); SAVEE: CON 8,[CON],[PRF], (R)
put this on your sheet
DMG: 2d6 fire; SDMGADDT: FR; ATKR
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