Thread: 5E - Better Combat Effects Gold
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July 31st, 2022, 01:48 #211
- Join Date
- Dec 2018
- Posts
- 11
saveaddbug.jpg
switching from the requested rolls forum
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August 1st, 2022, 03:12 #212
- Join Date
- Mar 2022
- Posts
- 16
I have an issue with the DMGAT effect, it works fine when using it for all damage but when i specify a specific damage type like "DMGAT: fire" or "DMGAT: piercing" then I get the following error and the effect does not activate
[ERROR] Script execution error: [string "scripts/manager_effect_bce.lua"]:409: attempt to index field 'aDamageTypes' (a nil value)
Thanks for any help in advance.
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August 1st, 2022, 03:17 #213
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August 1st, 2022, 13:52 #214
SDMGADDT is not working for the player but does work for the DM.
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August 2nd, 2022, 19:12 #215
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August 2nd, 2022, 21:30 #216
dm instance.JPG
player instance.JPG
The first one is of the dm making all the inputs. the second image is the player making the inputs from the localhost thingy. I think I may have made a mistake on which part isn't working it might be the SAVEA, but to be honest I'm not technically savvy enough to say for sure. It used to add the custom effect and make the creature roll a save then keep the effect if they fail. And then on subsequent rounds it would apply damage and roll a save at the end of the creatures turn.
DMG: 2d6 fire; SDMGADDT: FireRune;
FireRune; Restrained; DMGO: 2d6 fire; SAVEE: STR 8,[CON],[PRF], (M) (R); SAVEA: STR 8,[CON],[PRF], (M) (R)
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August 2nd, 2022, 21:51 #217
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August 2nd, 2022, 21:51 #218
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August 2nd, 2022, 22:02 #219
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August 2nd, 2022, 22:04 #220
It's working for Alvaconkin also.
The blank you see Rhagelstrom is the char name.
Why the player can't see the effect is because the DM has DM rolls hidden from the players. The monster saved, and removed the effect.
It's working perfectly for them, and us.
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