Thread: 5E - Better Combat Effects Gold
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May 10th, 2022, 10:38 #121
Sorry Post #116...
I got the code from discord, I believe the [ROLL] should remove the effect after a roll is made but it does not do that. Here is the code:
Effect on character for 1 rd duration:
Absorb Fire; RESIST: fire; EXPIREADD: ABSORBELEMENTSFIRE; STACK
Effects list:
ABSORBELEMENTSFIRE; DMG: 1d6, melee, fire; TURNRE; STACK; [ROLL]
Edit: I did try toggling the "All, one action, one roll" button in the effects list to "one roll" but the effect is added with "all" no matter the setting in the list.Last edited by nephranka; May 10th, 2022 at 11:37.
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May 10th, 2022, 15:38 #122
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May 10th, 2022, 15:39 #123
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May 10th, 2022, 16:35 #124
Version update: 3.9
Fixed - Apply type not transfered from custom effects list when tags that add effect fire
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May 10th, 2022, 17:38 #125
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May 11th, 2022, 21:10 #126
- Join Date
- Mar 2022
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- 16
EXPIREADD doesn't seem to work when an effect ends due to failing a concentration saving throw, is this intentional? is there a way to add an effect when concentration ends? thanks in advance
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May 11th, 2022, 21:46 #127
Version Update: 3.10
Fixed - DUSE not working as intended when using IFT conditionals
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May 11th, 2022, 21:47 #128
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May 11th, 2022, 22:07 #129
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- Mar 2022
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- 16
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May 16th, 2022, 09:01 #130
- Join Date
- Aug 2018
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- 20
Hello everyone,
Thank you for your awesome extension.
I apologize in advance if this issue has been reported before but I couldn't find an answer.
Ruleset: D&D 5e
I'd like to configure with BCEG spells like sunbeam whose creature type has advantage or disadvantage on save.
Sunbeam; SAVEDMG: 6d8 radiant; SAVEADD: effect - sunbeam; SAVEA: CON[SDC](H)(M); STURNRE (1 turn)
with in my list of effects: Effect - Sunbeam; Blinded (1 turn)
At the moment, the only way I found was to create another effect to my spell specifically for undead and ooze:
Sunbeam (against undead and ooze); SAVEDMG: 6d8 radiant; SAVEADD: effect - sunbeam; SAVEA: CON[SDC](H)(M)(DIS); STURN (1 turn)
So far, everything is working fine.
On the other hand, while trying, I noticed that the saving throws coming from "SAVEA; SAVEE; SAVES etc." disregard other NPC effects such as "ADVSAV; DISSAV; Magic Resistance".
Is there a way for this to work?
Capture.PNGLast edited by Vaall; May 16th, 2022 at 10:01.
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