Fallout 2
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  1. #1

    5E - Better Combat Effects Gold

    5E Better Combat Effects Gold

    Forge Link: 5E Better Combat Effects Gold

    Better Combat Effects Gold (BCEG) is an extension that allows for fine tuning of when effects are enabled, disabled, removed, and added. Better Combat Effects Gold is specifically tuned to support 5E Automatic Effects packages. The features added allow BCEG and 5eAE to automate NPCs and PC effects to work as written in Fantasy Grounds Unity.

    Building off of the wildly popular free extension Better Combat Effects (BCE), BCEG is the next evolution of the product. It is backwards compatible, while adding new and exciting features. All future development will happen within BCEG.

    Note: A module is included with this extension which contains complete documentation.

    Additions BCEG has over BCE:

    • Save vs Condition - Saves against conditions will automatically be granted adv/dis based on the traits of the actor making the saving throw.

    • ADVCOND,DISCOND: [condition] - Explicit advantage/disadvantage when rolling a save vs condition

    • Documentation module - A module is include with this extension that details a complete list of effects tags for BCEG

    • Ongoing Saves (ADV) (DIS) - (ADV)(DIS) can be added to BCE ongoing saves to grant advantage or disadvantage

    • DUR: (N) - Dynamically set the duration of the effect at time of add. (N) can be number or dice string

    • SAVERESTL - Perform ongoing save on long rest

    • SSAVES, SSAVEE - Perform ongoing save on the source of the effects turn.

    • EFFINIT: (N) - Set the initiative of the effect on add

    • NOREST, NORESTL - Actor gains no benefit from short rest/long rest

    • DMGA,DMGD,DMGR now accept damage and range types as filters

    • ATKD,ATKA,ATKR - Activate, Deactivate, Remove effect when the attack action is taken

    • SAVEADD: (N) (effect) - Will only activate when the save fails by (N). Think of this as a "Hard fail". If (-N) will fire when the result is N or less.

    • Replace FGU [] Tags - Tags like [PRF][LVL][CLASS] can now be defined in the NPC sheet effect list as (PRF)(LVL)(CLASS) to process as expected

    • (DE) - Will disable the effect on use

    • SDC - Can be written as [SDC] or (SDC)

    • (E) - Will remove the effect when the source of the effect drops to 0 HP


    Links:
    Better Combat Effects Gold
    Buy 5eAE here on DMs Guild by Aridhro
    Learn more about 5eAE here by Aridhro
    MeAndUnique Extensions
    Grim Press Discord

    Version History:
    3.0 - Initial Release
    3.1 Fixed - Space being removed from effect label when proceeded by a ,
    Fixed - (DE) not disabling effect on add as intended
    Fixed - Double CT menu when using some themes
    Fixed - Documentation module included with download
    3.2
    Fixed - DMGAT,DMGRT,DMGDT - not working when Advanced Effects extension is loaded
    Fixed - effects with , then space was inadvertently removing the space
    3.3
    Fixed - Conflict with Requested Rolls where the GM would get roll requests for the PC on ongoing saves
    Fixed - Conflict with Automatic Shield Master
    3.5
    Fixed - DMGA not working as intended
    Fixed - Added option to options menu to add prone or not when unconscious
    Fixed - Saves where not giving half damage on save
    3.6
    Feature - IMMUNE: CUSTOM([effect]) Immune to effect where [effect] is effect name in custom effects window
    Feature - Save vs Condition feature now supports save vs damage type as well
    Feature - DUSE - Disable effect when one of the tags in the effect is used (matches)
    Feature - ATURN - Enable effect at the start of any turn
    Fixed - Duplicate text output on saves
    Fixed - Issue with damage tags such as SDMGADDT were not working when applied to a player's PC
    Fixed - Save vs Condition would't work as expected on subsequent rolls
    3.7
    Fixed - Typeo nodeeSource
    Fixed - Following Tags of a matched tag were also matching in an effect
    Fixed - Documentation error for DMGAT,DMGDT,DMGRT suggesting they accepted a dice string
    Fixed - Actor manager not initialized
    Fixed - issue where aura effects with , in them where adding over and over
    Fixed - CoreRPG updated broke -X from working properly
    Fixed - Feedback loop when using EXPIREADD and things that fire on add like REGENA
    Fixed - Code cleanup with luacheck. Removed a bunch of warnings and all extra whitespace
    Added namespace to OOB_MSGTYPE APPLYDMG OOB_MSGTYPE_APPLYSAVEVS
    3.8
    Fixed - EXPIREADD not working as intended
    Fixed - Ongoing save effects with (R) and (D) where being removed/disabled before the following tags were evaluated
    3.9
    Fixed - Apply type not transferred from custom effects list when tags that add effect fire
    3.10
    Fixed - DUSE not working as intended when using IFT conditionals
    B]3.11[/B]
    Support for Effect Builder Extension by @SoXMax
    Fixed - EXPIREADD still needed additional attention
    Fixed - TDMGADDS was not working as intended with IFT
    3.12
    Fixed - (E) not working when applied to self
    Fixed - Documentation module missing DUSE/ATURN
    Fixed - Exhausted conflict when using Advanced Effects
    Fixed - Client script error using Requested Rolls with ongoing saves
    Attached Files Attached Files
    Last edited by rhagelstrom; Today at 17:15.

  2. #2
    Reserved for documentation.. formatting .....
    Last edited by rhagelstrom; January 22nd, 2022 at 20:48.

  3. #3
    reserved twice

  4. #4
    Hi rhagelstrom, should the instruction module be live already? I've refreshed the FG updater multiple times but I can't see it in my module list. (as an aside, the extension is available).

    ***Sorry, please ignore. I just read the Grim Press Discord and it's not there yet.
    Last edited by knorbet77; January 23rd, 2022 at 01:17. Reason: More info found

  5. #5
    It seems the .mod wasn't in the original upload. The fix is awaiting SW approval. I've attached the mod to the first post in the meantime

  6. #6
    The module should now be included. Sorry for the mix-up.
    Check out the Grim Press Website!
    See our FG releases on the Fantasy Grounds Store.
    We're also releasing content on the FG Forge.
    Join our community Discord server to engage with us directly: discord.gg/grimpress.

  7. #7
    Version Update: 3.1
    Fixed - Space being removed from effect label when proceeded by a ,
    Fixed - (DE) not disabling effect on add as intended
    Fixed - Double CT menu when using some themes
    Fixed - Documentation module included with download

  8. #8
    I have to say Ryan, this is crazy awesome, so much time saved for DMs and players, can't believe how much work you've put into this. Hands down couple this with 5eAE (Automatic Effects mods) it's just so easy and clean now.

  9. #9
    Would you also provide a PDF of the documentation as a handy reference without opening a module reference in game?

    Have you heard of the Effect Builder extension? https://www.fantasygrounds.com/forum...Effect-Builder

  10. #10
    Quote Originally Posted by webdove View Post
    Would you also provide a PDF of the documentation as a handy reference without opening a module reference in game?

    Have you heard of the Effect Builder extension? https://www.fantasygrounds.com/forum...Effect-Builder
    He is the second post in that thread.

    You can find all the documentations in the FORGE post btw.

    It's not to hard to make a PDF if you want it, however, I just use the FORGE posts as they are updated.

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