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  1. #531
    So, I've encountered a curious problem.

    I'm trying to use HEAL: max to let my Life cleric use her Supreme Healing ability.

    But, while also having Constitutional Amendments loaded, it has a conflict where it both maximizes the healing AND increases maximum HP, as that extension uses "max" to cover hit point increases.

    Do you have any ideas how one could work around this while still getting the max HP healing stuff?

  2. #532
    Quote Originally Posted by Darth Decisive View Post
    So, I've encountered a curious problem.

    I'm trying to use HEAL: max to let my Life cleric use her Supreme Healing ability.

    But, while also having Constitutional Amendments loaded, it has a conflict where it both maximizes the healing AND increases maximum HP, as that extension uses "max" to cover hit point increases.

    Do you have any ideas how one could work around this while still getting the max HP healing stuff?
    I never noticed it but, seems like a conflict and the only way around is someone changes. HEAL: max to something else

  3. #533
    Yeah, upon further inspection, it seems like using the alternate Heal action function of Constitutional Amendments to roll dice to increase maximum hitpoints (like with Heroes Feast, for example,) this extension causes the dice to always roll maximum as well!

  4. #534
    Hello Ryan,

    there is an incompatibility in-between BCEG and Aura Effects detailed here.
    Note: this is happening in BCEG only, BCE works correctly.
    Perhaps you can check with bmos/Wil how to fix it.

    Many thanks!

  5. #535
    I'm getting the following error with only BCEG and Exhausted loaded when trying to apply the 2d8+8 healing of Prayer of Healing to multiple targets.

    I have multiple actors targeted that are all on the same map.

    Clicking Heal or dragging it to the chat box produces the error.

    Dropping the healing on a single actor still works fine.

    If I unload Exhausted, the problem goes away (even if I load up 100+ other extensions)


    [ERROR] Script execution error: [string "..erCombatEffectsGold:..tion heal5e bce.lua"]:63: attempt to compare number with nil

  6. #536
    Quote Originally Posted by rocketvaultgames View Post
    I'm getting the following error with only BCEG and Exhausted loaded when trying to apply the 2d8+8 healing of Prayer of Healing to multiple targets.

    I have multiple actors targeted that are all on the same map.

    Clicking Heal or dragging it to the chat box produces the error.

    Dropping the healing on a single actor still works fine.

    If I unload Exhausted, the problem goes away (even if I load up 100+ other extensions)


    [ERROR] Script execution error: [string "..erCombatEffectsGold:..tion heal5e bce.lua"]:63: attempt to compare number with nil
    I've tested this currently and not happening for me.
    Do you know what version you are using?

  7. #537
    BCEG - 5.29
    Exhausted - 1.18

  8. #538
    Quote Originally Posted by Arnagus View Post
    Hello Ryan,

    there is an incompatibility in-between BCEG and Aura Effects detailed here.
    Note: this is happening in BCEG only, BCE works correctly.
    Perhaps you can check with bmos/Wil how to fix it.

    Many thanks!
    Looks like it has the source wrong. I"ll have this fixed in the next update

  9. #539
    Quote Originally Posted by rocketvaultgames View Post
    I'm getting the following error with only BCEG and Exhausted loaded when trying to apply the 2d8+8 healing of Prayer of Healing to multiple targets.

    I have multiple actors targeted that are all on the same map.

    Clicking Heal or dragging it to the chat box produces the error.

    Dropping the healing on a single actor still works fine.

    If I unload Exhausted, the problem goes away (even if I load up 100+ other extensions)


    [ERROR] Script execution error: [string "..erCombatEffectsGold:..tion heal5e bce.lua"]:63: attempt to compare number with nil
    Looks like and Exhausted bug, I'll push an update for that.

  10. #540
    Quote Originally Posted by rhagelstrom View Post
    Looks like it has the source wrong. I"ll have this fixed in the next update
    Great - many thanks!

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