Thread: 5E - Better Combat Effects Gold
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March 6th, 2023, 03:49 #401
- Join Date
- Dec 2019
- Posts
- 4
Hey MrDDT or rhagelstrom, any idea what I am doing wrong on the installation? Or is this not an install issue? I am not able to see the Targeting and Source options when 5E Better Combat Effects Gold is Enabled.
Enabled Rulesets and Extensions.jpg
Effect Builder with Combat Effects Gold.jpg
Effect Builder without Combat Effects Gold.jpgLast edited by ZWilgy; March 10th, 2023 at 02:50.
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March 6th, 2023, 17:02 #402
Version Update 5.7
Feature: Automated Pack Tactics Trait
Feature: FG Vanilla conditional operators ALIGN, SIZE, TYPE, CUSTOM can be prefaced with ! to perform a logical not
Feature: Conditional operator NAME will return true on a partial match of the creatures name
Feature: SDMGADDT, SDMGADDS, TDMGADDT, TDMGADDS now accept a damage threshold
Fixed: RAKISH not working when actor has both adv and dis
Fixed: Skip not working
Fixed: Clean up effects builder support (WIP)
Under the Hood: More DB calls moved over to the desired method
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March 6th, 2023, 18:04 #403
- Join Date
- Feb 2017
- Posts
- 564
Hi Ryan - I see you added a feature for automated pack tactics. This is terrific. Excuse my ignorance but does anything need to be added to the CT for this or will this parse/work automatically if the creature has that trait? Same question for Rakish too. I'm assuming it'll 'just work' if the ability is on the NPC / PC character sheets? Sorry for my ignorance. Thanks!!
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March 6th, 2023, 18:36 #404
Pack Tactics will just do Pact Tactics if the Actor has a trait "Pack Tactics". The description isn't parsed so not needed. RAKISH and SNEAKATK need to be added as an effect since they need to be limited to once per turn and sometimes its better to be explicit so everyone knows what is going on and can turn it off.
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March 6th, 2023, 20:14 #405
- Join Date
- Feb 2017
- Posts
- 564
OK cool - no actions required for Pack Tactics - will work automagically. The rest is as I thought! Thanks and sorry for the dumb question.
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March 8th, 2023, 16:08 #406
Version Update 5.8
Fixed: IMMUNE: CUSTOM() will not notify IMMUNE in chat if the applied effect is an aura (spam)
Fixed: SAVEDMG not working if effect is disabled before damage is calculated
Fixed: DUR, EFFECTINIT not working when (D) is a number
Changed: TURNRS, TURNRE will remove if effect disabled
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March 19th, 2023, 22:16 #407
This update contains significant change. You might want to look at the documentation pdf on the first post.
Version Update: 5.9
Feature: DUSE to the apply cycler in the CT
Feature: Change state added a change state cycler in the CT, powers, custom effects window. Change state tags are all the tags that Activate/Disable/Remove an effect on start or end of turn. Should see better performance on change of turn.
Feature: Option to Deprecate Change State tags. You need to enable this for the performance gains however the Change State tags will no longer work so you'll have to have all your change state done via the cycler.
Notice: At some point in the future Change State tags and DUSE will be deprecated and removed. Since this is such a big change there will be a few months worth of grace period.
Fixed: [SDC] not calculated correctly for warlock
Fixed: Tag SDC not adding bonus to [SDC] on replace
Removed: Performance Data Tracking
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March 20th, 2023, 02:14 #408
Thanks dude, this is going to make it easy to set these features on effects now more inline with how FGU uses it.
-MrDDT
Discord @MrDDT#0001
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Shared
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March 20th, 2023, 19:06 #409
- Join Date
- May 2019
- Location
- Brazil
- Posts
- 13
Can anybody help me with ATKHADD? I want to add 1d8 damage when a attack hits. Can you give me some examples?
Last edited by eduardofelipe; March 20th, 2023 at 19:18.
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March 21st, 2023, 03:09 #410-MrDDT
Discord @MrDDT#0001
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Shared
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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