Thread: 5E - Better Combat Effects Gold
-
September 28th, 2022, 23:18 #271
This is so awesome. Man, I don't know what I would do if I couldn't use BCEG anymore with FGU. It's so required for my games now.
-
September 29th, 2022, 17:47 #272
-
September 29th, 2022, 18:03 #273
- Join Date
- Jun 2019
- Posts
- 140
I have a question to put to the BCEG community.
Is there anyway any of you can think of to automate when temp HP should go away.
My case in point is the spell Motivational Speech.
3rd-level enchantment
Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 1 hour
“I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?”
— Walnut Dankgrass
You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.
Motivational Speech; TREGENA: 5; ADVSAV: wisdom; NOTE: If hit by an attack, receive advantage on the next attack roll made
Targeting: targets
Expend: never
Duration: 60 minutes
1. Go in and end the effect if the temp HP is depleted.
2. Delete the temp HP if they're still there when the duration is over.
3. Tick advantage ourselves if the character is hit, per the spell description.
Any suggestions on how to further automate this would be much appreciated.
-
September 29th, 2022, 18:06 #274
-
September 29th, 2022, 18:40 #275
- Join Date
- Jun 2019
- Posts
- 140
Yes I can, and I experimented with adding it as a secondary effect, something like:
Motivational Speech Attack Advantage; DMGAT: 1 all; ADVATK; ATKD; (DE)
-
September 29th, 2022, 19:51 #276
-
October 1st, 2022, 14:48 #277
- Join Date
- Apr 2015
- Posts
- 99
Good morning community,
some one already code this one?
Block the Path
Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.
have a good saturday!
-
October 1st, 2022, 15:14 #278
Block the Path; GRANTDISKATK; ADVATK: opportunity
Set it to 1 round, so it will fall off at the start of the ogre's next turn. To do an OPP attack hold shift while rolling the attack (not to be confused with holding shift while doing the damage).
For the extra damage, you will have to apply that per roll, same for the save and note for the target failing the save getting 0 speed.
-
October 1st, 2022, 15:44 #279
- Join Date
- Jun 2019
- Posts
- 140
Just FYI, but this does not work. Whether you use a 0 or no numbers at all, DMGAT as a syntax does not appear to function unless at least 1 point of damage is done.
It's true that I would prefer even a 0 damage attack to trigger the effect, but I don't think this is possible using DMGAT.
It's worth mentioning however that there's no issue with having DMGAT activate from damage dealt to temp hp. There's an option in BCEG I believe where you can select "treat temp hp as damage" or something along those lines and that's working fine. It's when the damage roll result is literally 0 that the effect will not trigger off of a DMGAT effect.
-
October 1st, 2022, 15:56 #280
Why are they taking 0 damage? Is it because immune? or is it because they have temp HP and it's being absorbed?
Because it will not go off is it's immune or taking 0 damage. It will only go off if they take damage to temp or HP.
I said DR before but I meant DT. If they take 0 due to DT it will also go off. But DR being 0 damage, it wont go off.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks